Power management techniques for mobile communication
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
Power-aware routing in mobile ad hoc networks
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
PAMAS—power aware multi-access protocol with signalling for ad hoc networks
ACM SIGCOMM Computer Communication Review
Dynamic power management for portable systems
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Application-driven power management for mobile communication
Wireless Networks
Performance Evaluation of a Dead Reckoning Mechanism.
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
Design and Evaluation of MiMaze, a Multi-Player Game on the Internet
ICMCS '98 Proceedings of the IEEE International Conference on Multimedia Computing and Systems
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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In distributed simulations, such as multi-player distributed virtual environments (DVE),power consumption traditionally has not been a major design factor. However, emerging battery-operated mobile computing platforms require revisiting DVE implementation approaches for maximizing power efficiency. In this paper we explore some implications of power considerations in DVE implementation over mobile handhelds connected by wireless networks. We focus on the state dissemination problem in DVEs and propose a new power-aware dead reckoning framework for power-efficient state dissemination. We highlight a fundamental tradeoff between state consistency and power consumption, and present an adaptive dead reckoning algorithm that attempts to dynamically optimize the tradeoff at runtime. We present a quantitative evaluation of our approach using a syntheticDVE benchmark application.