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On the impact of delay on real-time multiplayer games
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Online Game Interactivity Theory with Cdrom
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Defining grief play in MMORPGs: player and developer perceptions
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Play Between Worlds: Exploring Online Game Culture
Play Between Worlds: Exploring Online Game Culture
Playability heuristics for mobile games
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ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
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Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Critical review on video game evaluation heuristics: social games perspective
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Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
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ACM Computing Surveys (CSUR)
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Multi-player games are engaging because of social interaction and competing with real players. Currently, many digital games are multi-player or have multi-player features. When evaluating the playability of multi-player games, we need to consider player-to-player interaction. In this paper, we introduce and describe playability heuristics for mobile multi-player games that complement the playability heuristic model that we have presented earlier. Multi-player heuristics have been developed by identifying playability problems in game evaluations and comparing these findings to game design guidelines and other studies found in the literature. The results indicate that the presented multi-player heuristics correspond to issues that are addressed to be important in multi-player games.