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Contextual Design: Defining Customer-Centered Systems
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Classifying music user groups and identifying needs for mobile virtual music services
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
From sketches and user evaluations to 3D models
Proceeding of the 16th International Academic MindTrek Conference
From sketches and user evaluations to 3D models
Proceeding of the 16th International Academic MindTrek Conference
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This paper presents a qualitative study of users' needs and wishes for designing 3D virtual music spaces. We used a mix of methods in order to find out which kinds of virtual 3D spaces and activities would provide a positive music and entertainment experiences. Our concept design and evaluation phases included several methods; interviews, user evaluations, scenario walkthrough, selection tasks for sketches, and self-expression method. We created a self-expression template, which enables users to express their ideas, wishes and needs by drawing and writing. Based on the results of the concept evaluation with 23 participants, we designed 3D models of the two different types of the 3D virtual music club spaces for designers' and developers' use.