The media equation: how people treat computers, television, and new media like real people and places
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Pupillary responses to emotionally provocative stimuli
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Voice-mail diary studies for naturalistic data capture under mobile conditions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
The Media Equation Does Not Always Apply: People are not Polite Towards Small Computers
Personal and Ubiquitous Computing
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
A context-aware experience sampling tool
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Measuring the emotions elicited by office chairs
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
To feel or not to feel: the role of affect in human-computer interaction
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Categorical imperative NOT: facial affect is perceived continuously
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Utilizing context-awareness in office-type working life
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiments on mobile context-aware instant messaging
CTS'05 Proceedings of the 2005 international conference on Collaborative technologies and systems
Subjective objectivity: negotiating emotional meaning
Proceedings of the 7th ACM conference on Designing interactive systems
Avatars in social media: Balancing accuracy, playfulness and embodied messages
International Journal of Human-Computer Studies
Mood and Recommendations: On Non-cognitive Mood Inducers for High Quality Recommendation
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
International Journal of Human-Computer Studies
Short-term emotion assessment in a recall paradigm
International Journal of Human-Computer Studies
Multi-angle view on preference elicitation for negotiation support systems
HuCom '08 Proceedings of the 1st International Working Conference on Human Factors and Computational Models in Negotiation
Visual complexity of websites: Effects on users' experience, physiology, performance, and memory
International Journal of Human-Computer Studies
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Evaluating emotional algorithms using psychological scales
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots
Bringing technology into school: NFC-enabled school attendance supervision
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
MUSTe method for quantifying virtual environment training system efficacy
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Mobile questionnaires for user experience evaluation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st Augmented Human International Conference
Affective negotiation support systems
Journal of Ambient Intelligence and Smart Environments
User experience evaluation methods: current state and development needs
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Real time labeling of affect in music using the affectbutton
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Etude exploratoire des usages d'une application sociale mobile
Conference Internationale Francophone sur I'Interaction Homme-Machine
Understanding human values in adopting new technology-A case study and methodological discussion
International Journal of Human-Computer Studies
Emotion aware mobile application
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part II
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
PAM: a photographic affect meter for frequent, in situ measurement of affect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Modeling of operators' emotion and task performance in a virtual driving environment
International Journal of Human-Computer Studies
Again?!! the emotional experience of social notification interruptions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Best practices for capturing context in user experience studies in the wild
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Social navigation with the collective mobile mood monitoring system
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Emotion as an indicator for future interruptive notification experiences
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Mood meter: counting smiles in the wild
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Proceeding of the 16th International Academic MindTrek Conference
User experience of elders and relatives in a collaborative cognitive stimulation tool
IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
Sampling and Reconstructing User Experience
International Journal of Handheld Computing Research
Using the AffectButton to measure affect in child and adult-robot interaction
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
Emotions, experiences and usability in real-life mobile phone use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AffectButton: A method for reliable and valid affective self-report
International Journal of Human-Computer Studies
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This paper presents experiences on using five different self-report methods, two adopted from literature and three self-created, for collecting information about emotional responses to mobile applications. These methods were used in nine separate field experiments done in naturalistic settings. Based on our experiments, we can argue that all of these methods can be successfully used for collecting emotional responses to evaluate mobile applications in mobile settings. However, differences can be identified in the suitability of the methods for different research setups. Even though the self-report instruments provide a feasible alternative for evaluating emotions evoked by mobile applications, several challenges were identified, for example, in capturing the dynamic nature of mobile interaction usage situations and contexts. To summarise our results, we propose a framework for selecting and comparing these methods for different usage purposes.