Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
interactions
Information ecologies: using technology with heart
Information ecologies: using technology with heart
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
On the move with a magic thing: role playing in concept design of mobile services and devices
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The building blocks of experience: an early framework for interaction designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Experience Design 1
Technology in Action
Proceedings of the second Nordic conference on Human-computer interaction
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pools and satellites: intimacy in the city
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
From perception to experience, from affordances to irresistibles
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Only when miss universe snatches me: teasing in MMS messaging
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
What we talk about when we talk about context
Personal and Ubiquitous Computing
Funology
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
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Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Morphome: a constructive field study of proactive information technology in the home
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing for experiences: randomness as a resource
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Real life experiences with experience design
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
International Journal of Human-Computer Studies
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
The use of aesthetics in HCI systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Sprock-it: a physically interactive play system
Proceedings of the 6th international conference on Interaction design and children
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Exploring design concepts for sharing experiences through digital photography
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing the user experience: information biases on website quality judgement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Give me a reason: hedonic product choice and justification
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Increasing recycling behaviors through user-centered design
Proceedings of the 2007 conference on Designing for User eXperiences
Proceedings of the 7th ACM conference on Designing interactive systems
Designing marketing experiences
Proceedings of the 7th ACM conference on Designing interactive systems
Improving presence theory through experiential design
Presence: Teleoperators and Virtual Environments
Developing a questionnaire for measuring mobile business service experience
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Emotional Experience and Interaction Design
Affect and Emotion in Human-Computer Interaction
Performing perception—staging aesthetics of interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for user experience: what to expect from mobile 3d tv and video?
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Factoring User Experience into the Design of Ambient and Mobile Systems
Engineering Interactive Systems
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Towards a design space explorer for media facades
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building a unified framework for the practice of experience design
CHI '09 Extended Abstracts on Human Factors in Computing Systems
MARPLE investigates: an 'adversarial' approach to evaluating user experience
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Experiential role of artefacts in cooperative design
Proceedings of the fourth international conference on Communities and technologies
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Understanding Patient User Experience in Obstetric Work Systems
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Children and 'smart' technologies: can children's experiences be interpreted and coded?
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Sharing of baseball event through social media
Proceedings of the international conference on Multimedia information retrieval
ACM Transactions on Computer-Human Interaction (TOCHI)
The fulfillment of user needs and the course of time in field investigation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
User experience quality: a conceptual framework for goal setting and measurement
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Supporting semantic navigation
Proceedings of the third symposium on Information interaction in context
Mobile service experiences: qualitative study with a broader perspective
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Bridging designers' intentions to outcomes with constructivism
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Collective interaction by design collective controllers for social navigation on digital photos
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A communication-based model of ontology design and (re)use
Proceedings of the 1st International Conference on Intelligent Semantic Web-Services and Applications
Mobile Networks and Applications
Evaluating the future of HCI: challenges for the evaluation of emerging applications
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Analysing user experience of personal mobile products through contextual factors
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Mobile user experience in a mlearning environment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Exploring playfulness in user experience of personal mobile products
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Designing technology for active spectator experiences at sporting events
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Understanding experience using dialogical methods: the case of serendipity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using behavioral patterns to assess the interaction of users and product
International Journal of Human-Computer Studies
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Responsive environments: User experiences for ambient intelligence
Journal of Ambient Intelligence and Smart Environments
A design science framework for designing and assessing user experience
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
CoDine: an interactive multi-sensory system for remote dining
Proceedings of the 13th international conference on Ubiquitous computing
Understanding the dynamics of engaging interaction in public spaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Again?!! the emotional experience of social notification interruptions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
UX Curve: A method for evaluating long-term user experience
Interacting with Computers
Three Frames for Studying Users in Virtual Environments: Case of Simulated Mobile Machines
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Procedings of the Second Conference on Creativity and Innovation in Design
Design strategies for enhancing experience-based activities
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personal and Ubiquitous Computing
Theories, methods and case studies of longitudinal HCI research
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
Emotion as an indicator for future interruptive notification experiences
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Enhancing user experience through pervasive information systems: The case of pervasive retailing
International Journal of Information Management: The Journal for Information Professionals
Embodied narratives: a performative co-design technique
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Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Identifying hedonic factors in long-term user experience
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Rapid assessment of game experiences in public settings
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Reconstructing experiences with iScale
International Journal of Human-Computer Studies
Life story: constructing a memoir writing service
Proceeding of the 16th International Academic MindTrek Conference
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
DrawUX: web-based research tool for long-term user experience evaluation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Needs & motivations of senior travelers for AAL
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Designing for collective participation with media installations in public spaces
Proceedings of the 4th Media Architecture Biennale Conference: Participation
I want to be Sachin Tendulkar!: a spoken english cricket game for rural students
Proceedings of the 2013 conference on Computer supported cooperative work
Emotions, experiences and usability in real-life mobile phone use
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Changing perspectives on evaluation in HCI: past, present, and future
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Experiences before things: a primer for the (yet) unconvinced
CHI '13 Extended Abstracts on Human Factors in Computing Systems
On legitimacy: designer as minor scientist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
LEMtool: measuring emotions in visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 31st European Conference on Cognitive Ergonomics
Peer and self assessment in massive online classes
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing interactive systems for the experience of time
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Alternatives: exploring the car's design space from an experience-oriented perspective
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DESRIST'13 Proceedings of the 8th international conference on Design Science at the Intersection of Physical and Virtual Design
Augmenting Yu-Gi-Oh! trading card game as persuasive transmedia storytelling
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Designing for resonance by evocative objects: an experiential interaction design method
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
Exploring mobile tablet training for road safety: A uses and gratifications perspective
Computers & Education
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Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with products, designers conduct situated research activities focused on the interactions between people and products, and the experience that results. This paper attempts to clarify experience in interactive systems. We characterize current approaches to experience from a number of disciplines, and present a framework for designing experience for interactive system. We show how the framework can be applied by members of a multidisciplinary team to understand and generate the kinds of interactions and experiences new product and system designs might offer.