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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper seeks to attract attention to the possibilities for designing for collaborative control and social negotiation in everyday interaction design. This work is starts out from the interaction model of collective interaction, which is a model depicting strong social connection between people interacting on a shared digital material with a shared goal. We adopt a research through design approach where we develop an exemplar collective interaction prototype for collective exploration of digital photos in the home and we evaluate the prototype in use. The exemplar prototype and experiences from trial use serves to refine the collective interaction model and identify qualities and shortcommings of collective interaction applications. In this way we wish to point to a design space, which can lead to new interaction techniques and -designs supporting shared social experiences around digital materials in everyday life.