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The sciences of the artificial (3rd ed.)
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Design Research: Methods and Perspectives
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DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
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Shared moments: opportunities for mobile phones in religious participation
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Mobile collaborative live video mixing
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Towards a design space explorer for media facades
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design research as explanation: perceptions in the field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Out of the box: exploring the richness of children's use of an interactive table
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Aesthetics in Human-Computer Interaction: Views and Reviews
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Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Generative walkthroughs: to support creative redesign
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Designing social features for mobile and ubiquitous wellness applications
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SKIN: designing aesthetic interactive surfaces
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Experiences from interaction design for NFC applications
Journal of Ambient Intelligence and Smart Environments
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using design critique as research to link sustainability and interactive technologies
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
Designing a cross-channel information management tool for workers in enterprise task forces
Proceedings of the International Conference on Advanced Visual Interfaces
Mind the body!: designing a mobile stress management application encouraging personal reflection
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Design's processional character
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Facilitating continuity: exploring the role of digital technology in physical rehabilitation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Collective interaction by design collective controllers for social navigation on digital photos
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How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
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Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Multi-field relations in designing for short-range RFID
Personal and Ubiquitous Computing
Issues in designing novel applications for emerging multimedia technologies
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making spaces: how design workbooks work
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
Interactive therapy gloves: reconnecting partners after a stroke
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
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IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
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ACM Transactions on Computer-Human Interaction (TOCHI)
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C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Procedings of the Second Conference on Creativity and Innovation in Design
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HRI '12 Proceedings of the seventh annual ACM/IEEE international conference on Human-Robot Interaction
Investigating narrative and performative sound design strategies for interactive commodities
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Writing the experience of information retrieval: digital collection design as a form of dialogue
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interpreting input from children: a designerly approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Talking about implications for design in pattern language
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
EVERT: energy representations for probing electric vehicle practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Establishing criteria of rigor and relevance in interaction design research
Create'10 Proceedings of the 2010 international conference on The Interaction Design
NerdHerder: designing for physical actions in an augmented reality puzzle game
Proceedings of the International Conference on the Foundations of Digital Games
DisCo: a co-design online tool for asynchronous distributed child and adult design partners
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Proceedings of the Designing Interactive Systems Conference
Critical design and critical theory: the challenge of designing for provocation
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Reflective design documentation
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Autobiographical design in HCI research: designing and learning through use-it-yourself
Proceedings of the Designing Interactive Systems Conference
Supporting reflection in and on design processes
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Anatomy of knowledge bases used in design science research
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Design and industry: lessons from the Italian design system
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Experiences from interaction design for NFC applications
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ACM Transactions on Computer-Human Interaction (TOCHI)
Enough power to move: dimensions for representing energy availability
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Developing a new computer music programming language in the 'research through design' context
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Attention to detail: annotations of a design process
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Tangible 3D tabletops: combining tangible tabletop interaction and 3D projection
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Talking it further: from feelings and memories to civic discussions in and about places
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Bannerbattle: introducing crowd experience to interaction design
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HODI: a technique for visually capturing and preserving design rationale
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Odenplan: a media façade design process
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Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
Using a Participatory Action Research Approach to Design a Lecture Podcasting System
International Journal of Mobile and Blended Learning
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tactile perceptions of digital textiles: a design research approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing design of reminiscence aids with transactive memory theory
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Markitup: crowdsourced collaborative reading
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid prototyping of outdoor games for children in an iterative design process
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Proceedings of the 12th International Conference on Interaction Design and Children
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SweatAtoms: materializing physical activity
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DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
Pair research: matching people for collaboration, learning, and productivity
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Designing for presence in social television interaction
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Tradeoffs in design research: development oriented triangulation
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Proceedings of Workshop on Mobile Video Delivery
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For years the HCI community has struggled to integrate design in research and practice. While design has gained a strong foothold in practice, it has had much less impact on the HCI research community. In this paper we propose a new model for interaction design research within HCI. Following a research through design approach, designers produce novel integrations of HCI research in an attempt to make the right thing: a product that transforms the world from its current state to a preferred state. This model allows interaction designers to make research contributions based on their strength in addressing under-constrained problems. To formalize this model, we provide a set of four lenses for evaluating the research contribution and a set of three examples to illustrate the benefits of this type of research.