Computers and other interactive technologies for the home
Communications of the ACM
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
WebStickers: using physical tokens to access, manage and share bookmarks to the Web
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
How knowledge workers use the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Importance of Homes in Technology Research
CoBuild '99 Proceedings of the Second International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
interactions - Funology
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
The whereabouts clock: early testing of a situated awareness device
CHI '06 Extended Abstracts on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A field study characterizing Web-based information-seeking tasks
Journal of the American Society for Information Science and Technology
Performative roles of materiality for collective creativity
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Personal and Ubiquitous Computing
Plastic: a metaphor for integrated technologies
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
At home and with computer access: why and where people use cell phones to access the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing with Video: Focusing the user-centred design process
Designing with Video: Focusing the user-centred design process
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The easy ADL home: A physical-virtual approach to domestic living
Journal of Ambient Intelligence and Smart Environments
The photostroller: supporting diverse care home residents in engaging with the world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mystate: sharing social and contextual information through touch interactions with tagged objects
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Context-aware web search in ubiquitous sensor environments
ACM Transactions on Internet Technology (TOIT)
"It's simply integral to what I do": enquiries into how the web is weaved into everyday life
Proceedings of the 21st international conference on World Wide Web
Technology heirlooms?: considerations for passing down and inheriting digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in translation: understanding the possession of digital things in the cloud
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spatially aware tangible display interaction in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
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Web-based technologies are often built to capitalize on the flexibility and fluidity that is supported by the internet, with the value of 'access anywhere' underpinning a blurring of boundaries across home and work. Yet the home is well known in HCI to have a unique set of qualities that can use-fully be drawn upon when designing to support domestic life. In this paper we ask what it means to design domestic web-connected technologies, placing the aesthetic and material properties intrinsic to the home and home life at the centre of our design exploration. We present three concepts that were selected and prototyped from a broader process of research-through-design: Tokens of Search provides tangible handles to web resources; Hole in Space connects the home intimately to a remote place; and Manhattan enables the tangible exploration of events in the community, putting the home at the centre. Discussions in the paper consider not only how aesthetics is articulated in the material and digital properties of the artefacts, but also how a consideration of the properties of the home can create a potentially new design space to explore.