Situated information spaces and spatially aware palmtop computers
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Toolglass and magic lenses: the see-through interface
CHI '94 Conference Companion on Human Factors in Computing Systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
Novel fields of application for tangible displays above the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Going beyond the surface: studying multi-layer interaction above the tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Designing web-connected physical artefacts for the 'aesthetic' of the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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One limiting factor of digital tabletops is that interaction is usually restricted to a single 2D surface. I propose to extend this interaction space to the 3D space above the table by using spatially aware handheld displays. Utilizing the spatial position and orientation of such tangible displays provides an additional dimension of interaction that allows users to interact with complex information spaces in a more direct and natural way. The simultaneous use of multiple tangible displays explicitly supports collaborative work. My research includes the identification of basic interaction principles, the design and implementation of a technical framework, and the development and evaluation of interactive systems demonstrating the benefits of tangible displays for different application domains.