Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Kinesthetic cues aid spatial memory
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 15th annual ACM symposium on User interface software and technology
An annotated situation-awareness aid for augmented reality
Proceedings of the 15th annual ACM symposium on User interface software and technology
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Head Gestures for Computer Control
RATFG-RTS '01 Proceedings of the IEEE ICCV Workshop on Recognition, Analysis, and Tracking of Faces and Gestures in Real-Time Systems (RATFG-RTS'01)
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
E-conic: a perspective-aware interface for multi-display environments
Proceedings of the 20th annual ACM symposium on User interface software and technology
Lean and zoom: proximity-aware user interface and content magnification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Enabling beyond-surface interactions for interactive surface with an invisible projection
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Tangible views for information visualization
ACM International Conference on Interactive Tabletops and Surfaces
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Spatially aware tangible display interaction in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Tangible Windows are a novel concept for interacting with virtual 3D information spaces in a workbench-like multi-display environment. They allow for performing common 3D interaction tasks in a more accessible manner by combining principles of tangible interaction, head-coupled perspective, and multi-touch techniques. Tangible Windows unify the interaction and representation space in a single device. They either act as physical peepholes into a virtual 3D world or as physical containers for parts of that world and are well-suited for the collaborative exploration and manipulation of such information spaces. One important feature of Tangible Windows is that the use of obtrusive hardware, such as HMDs, is strictly avoided. Instead, lightweight paper-based displays are used. We present different techniques for canonical 3D interaction tasks such as viewport control or object selection and manipulation, based on the combination of independent input modalities. We tested these techniques on a self-developed prototype system and received promising early user feedback.