Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Model-based object pose in 25 lines of code
International Journal of Computer Vision - Special issue: image understanding research at the University of Maryland
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
CT '97 Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
Multi-Camera Multi-Person Tracking for EasyLiving
VS '00 Proceedings of the Third IEEE International Workshop on Visual Surveillance (VS'2000)
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
Articulated Body Motion Capture by Stochastic Search
International Journal of Computer Vision
Moveable interactive projected displays using projector based tracking
Proceedings of the 18th annual ACM symposium on User interface software and technology
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
ACM Computing Surveys (CSUR)
Multi-user interaction using handheld projectors
Proceedings of the 20th annual ACM symposium on User interface software and technology
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Bringing physics to the surface
Proceedings of the 21st annual ACM symposium on User interface software and technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Art Gallery & Emerging Technologies: Adaptation
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
Future robotic computer: a new type of computing device with robotic functions
Proceedings of the 6th international conference on Human-robot interaction
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
3D sketching using interactive fabric for tangible and bimanual input
Proceedings of Graphics Interface 2011
Proceedings of Graphics Interface 2011
Gesture-based user interfaces for public spaces
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
PRIMA: parallel reality-based interactive motion area
ACM SIGGRAPH 2011 Posters
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Mobile multi-display environments
Proceedings of the 24th annual ACM symposium adjunct on User interface software and technology
Medusa: a proximity-aware multi-touch tabletop
Proceedings of the 24th annual ACM symposium on User interface software and technology
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Evaluation of user gestures in multi-touch interaction: a case study in pair-programming
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Triangle cursor: interactions with objects above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Code space: touch + air gesture hybrid interactions for supporting developer meetings
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Tabletop games using real environment and physical simulation
Proceedings of the 6th International Conference on Foundations of Digital Games
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
LightGuide: projected visualizations for hand movement guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shake'n'sense: reducing interference for overlapping structured light depth cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HoloDesk: direct 3d interactions with a situated see-through display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-user collaborative space for architectural design reviews
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
Comparing elicited gestures to designer-created gestures for selection above a multitouch surface
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Evaluation of depth perception for touch interaction with stereoscopic rendered objects
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Eliciting usable gestures for multi-display environments
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Kinected browser: depth camera interaction for the web
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Use your head: tangible windows for 3D information spaces in a tabletop environment
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
3D object detection with multiple kinects
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
OmniKinect: real-time dense volumetric data acquisition and applications
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Juke cylinder: sound image augmentation to metamorphose hands into a musical instrument
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
From small screens to big displays: understanding interaction in multi-display environments
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Whole hand modeling using 8 wearable sensors: biomechanics for hand pose prediction
Proceedings of the 4th Augmented Human International Conference
Device-free interaction in smart domestic environments
Proceedings of the 4th Augmented Human International Conference
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Body-centric design space for multi-surface interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving digital handoff using the space above the table
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visualization of off-surface 3D viewpoint locations in spatial augmented reality
Proceedings of the 1st symposium on Spatial user interaction
FRAGWRAP: fragrance-encapsulated and projected soap bubble for scent mapping
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Open project: a lightweight framework for remote sharing of mobile applications
Proceedings of the 26th annual ACM symposium on User interface software and technology
AIREAL: tactile gaming experiences in free air
ACM SIGGRAPH 2013 Emerging Technologies
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Natural interaction for card games on multiple devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
AIRREAL: tactile interactive experiences in free air
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
HCI'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for learning, culture, collaboration and business - Volume Part III
Understanding touch selection accuracy on flat and hemispherical deformable surfaces
Proceedings of Graphics Interface 2013
Detecting interaction above digital tabletops using a single depth camera
Machine Vision and Applications
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Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related to interactive displays and the space that they inhabit. LightSpace cameras and projectors are calibrated to 3D real world coordinates, allowing for projection of graphics correctly onto any surface visible by both camera and projector. Selective projection of the depth camera data enables emulation of interactive displays on un-instrumented surfaces (such as a standard table or office desk), as well as facilitates mid-air interactions between and around these displays. For example, after performing multi-touch interactions on a virtual object on the tabletop, the user may transfer the object to another display by simultaneously touching the object and the destination display. Or the user may "pick up" the object by sweeping it into their hand, see it sitting in their hand as they walk over to an interactive wall display, and "drop" the object onto the wall by touching it with their other hand. We detail the interactions and algorithms unique to LightSpace, discuss some initial observations of use and suggest future directions.