CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
IEEE Computer Graphics and Applications
Model-based object pose in 25 lines of code
International Journal of Computer Vision - Special issue: image understanding research at the University of Maryland
Peephole displays: pen interaction on spatially aware handheld computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Full-size projection keyboard for handheld devices
Communications of the ACM - A game experience in every application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors
ACM SIGGRAPH 2004 Papers
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with dynamically defined information spaces using a handheld projector and a pen
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Touch key design for target selection on a mobile phone
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 21st annual ACM symposium on User interface software and technology
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Interactive dirt: increasing mobile work performance with a wearable projector-camera system
Proceedings of the 11th international conference on Ubiquitous computing
Bonfire: a nomadic system for hybrid laptop-tabletop interaction
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enabling always-available input with muscle-computer interfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Enhancing input on and above the interactive surface with muscle sensing
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Skinput: appropriating the body as an input surface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Imaginary interfaces: spatial interaction with empty hands and without visual feedback
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
Touch input on curved surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vision-Based interpretation of hand gestures for remote control of a computer mouse
ECCV'06 Proceedings of the 2006 international conference on Computer Vision in Human-Computer Interaction
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
dSensingNI: a framework for advanced tangible interaction using a depth camera
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
A new typology of augmented reality applications
AH '12 Proceedings of the 3rd Augmented Human International Conference
REVEL: tactile feedback technology for augmented reality
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
LightGuide: projected visualizations for hand movement guidance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imaginary interfaces: touchscreen-like interaction without the screen
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Kin'touch: understanding how visually impaired people explore tactile maps
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Leveraging the palm surface as an eyes-free tv remote control
CHI '12 Extended Abstracts on Human Factors in Computing Systems
LightBeam: nomadic pico projector interaction with real world objects
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Nailing down multi-touch: anchored above the surface interaction for 3D modeling and navigation
Proceedings of Graphics Interface 2012
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
PalmRC: imaginary palm-based remote control for eyes-free television interaction
Proceedings of the 10th European conference on Interactive tv and video
Interactive environment-aware handheld projectors for pervasive computing spaces
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor
Proceedings of the 25th annual ACM symposium on User interface software and technology
GaussSense: attachable stylus sensing using magnetic sensor grid
Proceedings of the 25th annual ACM symposium on User interface software and technology
Steerable augmented reality with the beamatron
Proceedings of the 25th annual ACM symposium on User interface software and technology
Extended multitouch: recovering touch posture and differentiating users using a depth camera
Proceedings of the 25th annual ACM symposium on User interface software and technology
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
Spatial augmented reality to enhance physical artistic creation
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
A hierarchical approach to continuous gesture analysis for natural multi-modal interaction
Proceedings of the 14th ACM international conference on Multimodal interaction
Investigating mid-air pointing interaction for projector phones
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Kinected browser: depth camera interaction for the web
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Enhanced feed-forward for a user aware multi-touch device
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
LightBeam: interacting with augmented real-world objects in pico projections
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Toolkit support for interactive projected displays
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Juke cylinder: sound image augmentation to metamorphose hands into a musical instrument
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Using compliant robots as projective interfaces in dynamic environments
ICSR'12 Proceedings of the 4th international conference on Social Robotics
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware
Proceedings of the 2013 conference on Computer supported cooperative work
AugmentedForearm: exploring the design space of a display-enhanced forearm
Proceedings of the 4th Augmented Human International Conference
Tangential force sensing system on forearm
Proceedings of the 4th Augmented Human International Conference
Paired vibratory stimulation for haptic feedback
Proceedings of the 4th Augmented Human International Conference
Device-free interaction in smart domestic environments
Proceedings of the 4th Augmented Human International Conference
HideOut: mobile projector interaction with tangible objects and surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Special Section on Touching the 3rd Dimension: 3D selection with freehand gesture
Computers and Graphics
There's a world outside your TV: exploring interactions beyond the physical TV screen
Proceedings of the 11th european conference on Interactive TV and video
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
NailDisplay: bringing an always available visual display to fingertips
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive space: a prototyping framework for touch and gesture on and above the desktop
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A zooming interface for accurate text input on mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Exploring programmable light spaces using actively deformable mirrors
CHI '13 Extended Abstracts on Human Factors in Computing Systems
BeThere: 3D mobile collaboration with spatial input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Displays take new shape: an agenda for future interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st symposium on Spatial user interaction
A wearable projector-based gait assistance system and its application for elderly people
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Lumitrack: low cost, high precision, high speed tracking with projected m-sequences
Proceedings of the 26th annual ACM symposium on User interface software and technology
uTrack: 3D input using two magnetic sensors
Proceedings of the 26th annual ACM symposium on User interface software and technology
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
Proceedings of the 26th annual ACM symposium on User interface software and technology
Sensor design and interaction techniques for gestural input to smart glasses and mobile devices
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Forearm menu: using forearm as menu widget on tabletop system
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
PointPose: finger pose estimation for touch input on mobile devices using a depth sensor
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
NailSense: fingertip force as a new input modality
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
QOOK: a new physical-virtual coupling experience for active reading
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Understanding touch selection accuracy on flat and hemispherical deformable surfaces
Proceedings of Graphics Interface 2013
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
QOOK: enhancing information revisitation for active reading with a paper book
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Magic Ring: a self-contained gesture input device on finger
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Palm+Act: operation by visually captured 3D force on palm
SIGGRAPH Asia 2013 Emerging Technologies
Intuitive substitute interface
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
JVRC '13 Proceedings of the 5th Joint Virtual Reality Conference
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OmniTouch is a wearable depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces. Beyond the shoulder-worn system, there is no instrumentation of the user or environment. Foremost, the system allows the wearer to use their hands, arms and legs as graphical, interactive surfaces. Users can also transiently appropriate surfaces from the environment to expand the interactive area (e.g., books, walls, tables). On such surfaces - without any calibration - OmniTouch provides capabilities similar to that of a mouse or touchscreen: X and Y location in 2D interfaces and whether fingers are "clicked" or hovering, enabling a wide variety of interactions. Reliable operation on the hands, for example, requires buttons to be 2.3cm in diameter. Thus, it is now conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.