User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Improving interpretation of remote gestures with telepointer traces
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
DOVE: drawing over video environment
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Comparing remote gesture technologies for supporting collaborative physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving recognition and characterization in groupware with rich embodiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seconds matter: improving distributed coordination bytracking and visualizing display trajectories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Exploring interface with representation of gesture for remote collaboration
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
The effects of co-present embodiments on awareness and collaboration in tabletop groupware
GI '08 Proceedings of graphics interface 2008
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Three's company: understanding communication channels in three-way distributed collaboration
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Using a depth camera as a touch sensor
ACM International Conference on Interactive Tabletops and Surfaces
Proxemic interaction: designing for a proximity and orientation-aware environment
ACM International Conference on Interactive Tabletops and Surfaces
Improving visibility of remote gestures in distributed tabletop collaboration
Proceedings of the ACM 2011 conference on Computer supported cooperative work
KinectFusion: real-time dynamic 3D surface reconstruction and interaction
ACM SIGGRAPH 2011 Talks
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Comparing visual feedback techniques for object transfer between private and shared surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, and making the arm embodiment visible and understandable at the remote table. Current solutions to these problems are often expensive, complex to use, and difficult to set up. We have developed a new toolkit - KinectArms - that quickly and easily captures and displays arm embodiments. KinectArms uses a depth camera to segment the video and determine gesture height, and provides several visual effects for representing arms, showing gesture height, and enhancing visibility. KinectArms lets designers add rich arm embodiments to their systems without undue cost or development effort, greatly improving the expressiveness and usability of distributed tabletop groupware.