Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Videodraw: a video interface for collaborative drawing
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Using spatial cues to improve videoconferencing
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Improving interpretation of remote gestures with telepointer traces
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Agora: a remote collaboration system that enables mutual monitoring
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 5th international conference on Multimodal interfaces
Handling documents and discriminating objects in hybrid spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing remote gesture technologies for supporting collaborative physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
Impact of seating positions on group video communication
Proceedings of the 2008 ACM conference on Computer supported cooperative work
The effects of local lag on tightly-coupled interaction in distributed groupware
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Gestures over video streams to support remote collaboration on physical tasks
Human-Computer Interaction
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Three's company: understanding communication channels in three-way distributed collaboration
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Video playdate: toward free play across distance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Building Urban Narratives: Collaborative Site-Seeing and Envisioning in the MR Tent
Computer Supported Cooperative Work
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware
Proceedings of the 2013 conference on Computer supported cooperative work
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Collaborative distributed tabletop activities involving real objects are complicated by invisibility factors introduced into the workspace. In this paper, we propose a technique called "remote lag" to alleviate the problems caused by the invisibility of remote gestures. The technique provides people with instant playback of remote gestures to recover from the missed context of coordination. To examine the effects of the proposed technique, we studied four-person groups who engaged in two mentoring tasks using physical objects with and without remote lags. Our results show that remote lags effectively alleviated the invisibility problems, resulting in fewer questions/confirmations and redundant instructions during collaboration. The technique also decreased the overall workload of workers as well as the temporal demands for both helpers and workers.