Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integration of inter-personal space and shared workspace: ClearBoard design and experiments
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Technology in Action
The Myth of the Paperless Office
The Myth of the Paperless Office
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Action as language in a shared visual space
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
Turn it this way: grounding collaborative action with remote gestures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three's company: understanding communication channels in three-way distributed collaboration
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Talk-in interaction reflects usability of virtual collaboration systems
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
AWE: a robotic wall and reconfigurable desk supporting working life in a digital society
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Knowing the Way. Managing Epistemic Topologies in Virtual Game Worlds
Computer Supported Cooperative Work
Computer Supported Cooperative Work
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
VisTACO: visualizing tabletop collaboration
ACM International Conference on Interactive Tabletops and Surfaces
PaperSketch: a paper-digital collaborative remote sketching tool
Proceedings of the 16th international conference on Intelligent user interfaces
Improving visibility of remote gestures in distributed tabletop collaboration
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Hands on hitchcock: embodied reference to a moving scene
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting fluid tabletop collaboration across distances
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What do you see when you interact with friends online?: face, hand, or canvas?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Support for deictic pointing in CVEs: still fragmented after all these years'
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Recently a number of researchers have uncovered various ways in which paper documents support everyday work practice and have suggested how these may be reflected in the design of new technologies. In this paper we consider how activities on and around paper documents may be supported when participants are remote from each other. When we consider the uses of an experimental system that provides a number of resources for supporting work over documents, it becomes apparent how critical it is to support apparently simple pointing and referencing, and how complex such conduct can be. This suggests some considerations both for developers of enhanced media spaces and analysts of everyday conduct.Clarified descriptions of technology and fragments including changes to figures. Added points concerning the scope of the technology the conception of sequence and calrified the requirement regarding redundancy. Revised descriptions of fragments in an atempt to make thsee less dense Corrected several typographic errors including those mentioned by the reviewers' gesture.