Design for conversation: lessons from Cognoter
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Technology for intellectual teamwork: perspectives on research and design
Intellectual teamwork
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
GestureCam: a video communication system for sympathetic remote collaboration
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Supporting flexible roles in a shared space
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
GestureLaser and GestureLaser Car: development of an embodied space to support remote instruction
Proceedings of the Sixth European conference on Computer supported cooperative work
GestureMan: a mobile robot that embodies a remote instructor's actions
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Technology in Working Order: Studies of Work, Interaction, and Technology
Technology in Working Order: Studies of Work, Interaction, and Technology
Social Tele-Embodiment: Understanding Presence
Autonomous Robots
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Distributed pointing for multimodal collaboration over sketched diagrams
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Handling documents and discriminating objects in hybrid spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing remote gesture technologies for supporting collaborative physical tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The studio as laboratory: combining creative practice and digital technology research
International Journal of Human-Computer Studies - Special issue: Computer support for creativity
Collaborative architecture design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The effects of remote gesturing on distance instruction
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science
Computer Supported Cooperative Work
The practical indispensability of articulation work to immediate and remote help-giving
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Representations can be good enough
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Designing sociable IT for public use
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Introduction to this special issue on talking about things in mediated conversations
Human-Computer Interaction
Things to talk about when talking about things
Human-Computer Interaction
Talking about distributed communication and medicine: on bringing together remote and local actors
Human-Computer Interaction
Talking about talking about things
Human-Computer Interaction
Lean collaboration through video gestures: co-ordinating the production of live televised sport
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Supported Cooperative Work
The collaborative work of producing meaningful shots in mobile video telephony
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An approach to assess the quality of collaboration in technology-mediated design situations
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Design ideas for IT in public spaces
Personal and Ubiquitous Computing
Computer Supported Cooperative Work
From ethnographic study to mixed reality: a remote collaborative troubleshooting system
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Tertiary-Level Telehealth: A Media Space Application
Computer Supported Cooperative Work
Hands on hitchcock: embodied reference to a moving scene
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bodies in critique: a technological intervention in the dance production process
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
CamBlend: an object focused collaboration tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Putting things in focus: establishing co-orientation through video in context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Locality and privacy in people-nearby applications
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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It is increasingly recognized that social interaction and collaboration rely on the participants' abilities to accessand use a range of resources including objects and artifacts from within the immediate environment. In recent years, system support for remote collaboration has begun to address this issue, and we have witnessed the emergence of a number of technologies designed to provide remote participants with access to (features of) each others' environment. In this article we examine the use of one such system, an innovative mixed media environment designed to enable participants to refer to and point at objects and artifacts within each other's remote environment. The article addresses the ways in which participants use the system to undertake various collaborative activities and discusses the problems and issues that emerge, for the participants' themselves, in coordinating action with and through objects. We then consider these issues with regard to interaction and collaboration in more conventional environments such as work settings, and we discuss the ways in which the interpretation and production of action are inextricably embedded within the immediate environment, an environment of action that is inadvertently fractured in even this more sophisticated media space.