TeamWorkStation: towards a seamless shared workspace
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Experiences in the use of a media space
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Realizing a video environment: EuroPARC's RAVE system
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integration of inter-personal space and shared workspace: ClearBoard design and experiments
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A Virtual Window on media space
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Your place or mine? Learning from long-term use of audio-video communication
Computer Supported Cooperative Work
HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
GestureMan: a mobile robot that embodies a remote instructor's actions
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed Interaction
Computer Supported Cooperative Work
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboration and Trust in Healthcare Innovation: The eDiaMoND Case Study
Computer Supported Cooperative Work
Handling documents and discriminating objects in hybrid spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science
Computer Supported Cooperative Work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
Gestures over video streams to support remote collaboration on physical tasks
Human-Computer Interaction
Media Space 20+ Years of Mediated Life
Media Space 20+ Years of Mediated Life
Memetic: An Infrastructure for Meeting Memory
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Being here: designing for distributed hands-on collaboration in blended interaction spaces
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The Case of the Disappearing Ox: Seeing Through Digital Images to an Analysis of Ancient Texts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
World Wide Research: Reshaping the Sciences and Humanities
World Wide Research: Reshaping the Sciences and Humanities
CamBlend: an object focused collaboration tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One of the gang: supporting in-group behavior for embodied mediated communication
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Putting things in focus: establishing co-orientation through video in context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Support for deictic pointing in CVEs: still fragmented after all these years'
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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In this paper we report on some experiments with a high fidelity media space, t-Room, an immersive system that presents full scale, real-time images of co-participants who are in similar spaces many miles apart. Although being designed to provide a coherent environment for interaction the system introduces a number of incongruities, both in time and space. Drawing on some quasi-naturalistic experiments, where the participants were required to analyse complex data, we consider how the participants manage these incongruities. We conclude by briefly discussing the resources people utilize to produce and recognize conduct in embodied spaces.