Turning away from talking heads: the use of video-as-data in neurosurgery
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Beating the limitations of camera-monitor mediated telepresence with extra eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coordination of communication: effects of shared visual context on collaborative work
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Camera as an ActorDesign-in-Use of Telemedicine Infrastructure inSurgery
Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Creating coherent environments for collaboration
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
Making the organization come alive: talking through and about the technology in remote banking
Human-Computer Interaction
Gestures over video streams to support remote collaboration on physical tasks
Human-Computer Interaction
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Hands on hitchcock: embodied reference to a moving scene
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CamBlend: an object focused collaboration tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In collaborative video communication systems, establishing co-orientation around physical objects, virtual objects and people is a critical requirement. This is problematic as the technical limitations of video fractures the display of conduct in the connected environments. We present the results of a study of one collaborative system, CamBlend, which aims to alleviate some of these problems by using screen based pointing tools to both physical spaces and virtual resources. We report on how participants achieved co-orientation when using this system. We relate these findings to previous research into the fractured ecologies of collaborative spaces, describing how the form and nature of fractures in CamBlend differ from earlier reported work.