CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
One is not enough: multiple views in a media space
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Supporting distributed groups with a Montage of lightweight interactions
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
GestureCam: a video communication system for sympathetic remote collaboration
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Unpacking collaboration: the interactional organisation of trading in a city dealing room
Computer Supported Cooperative Work
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practically accomplishing immersion: cooperation in and for virtual environments
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Awareness driven video quality of service in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting flexible roles in a shared space
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
Virtual reality tele-conferencing: implementation and experience
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Verbal communication during cooperative object manipulation
Proceedings of the 4th international conference on Collaborative virtual environments
Interaction effects of virtual structures
Proceedings of the 4th international conference on Collaborative virtual environments
Critical approach to 3D virtual realities for group work
Proceedings of the second Nordic conference on Human-computer interaction
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practical strategies for integrating a conversation analyst in an iterative design process
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Levels of control during a collaborative carrying task
Presence: Teleoperators and Virtual Environments
Visual deictic reference in a collaborative virtual environment
Proceedings of the 2004 symposium on Eye tracking research & applications
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '04 Extended Abstracts on Human Factors in Computing Systems
VELVET: an adaptive hybrid architecture for very large virtual environments
Presence: Teleoperators and Virtual Environments
CSCW at play: 'there' as a collaborative virtual environment
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Integrating 2D and 3D views for spatial collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Collaborative architecture design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Remote Collaboration Over Video Data: Towards Real-Time e-Social Science
Computer Supported Cooperative Work
Seconds matter: improving distributed coordination bytracking and visualizing display trajectories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Understanding the design space of referencing in collaborative augmented reality environments
GI '07 Proceedings of Graphics Interface 2007
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Applying telepresence to incident management: The virtual incident command center
Presence: Teleoperators and Virtual Environments
The cost of supporting references in collaborative augmented reality
GI '08 Proceedings of graphics interface 2008
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Where are you pointing?: the accuracy of deictic pointing in CVEs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Proceedings of the 16th ACM international conference on Supporting group work
Combining synchronous and asynchronous collaboration within 3D city models
GIScience'10 Proceedings of the 6th international conference on Geographic information science
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
An interactive virtual guide for the AR based visit of archaeological sites
Journal of Visual Languages and Computing
Ubiquitous collaborative activity virtual environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
CamBlend: an object focused collaboration tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Reducing fragmentation in telecollaboration by using IPT interfaces
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Controlling an avatar's pointing gestures in desktop collaborative virtual environments
Proceedings of the 17th ACM international conference on Supporting group work
Embedded interaction: The accomplishment of actions in everyday and video-mediated environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
iPhone in vivo: video analysis of mobile device use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Putting things in focus: establishing co-orientation through video in context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving remote collaborative process modelling using embodiment in 3D virtual environments
APCCM '13 Proceedings of the Ninth Asia-Pacific Conference on Conceptual Modelling - Volume 143
Support for deictic pointing in CVEs: still fragmented after all these years'
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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This paper explores and evaluates the support for object-focused interaction provided by a desktop Collaborative Virtual Environment. An experimental “design” task was conducted, and video recordings of the participants' activities facilitated an observational analysis of interaction in, and through, the virtual world. Observations include: problems due to “fragmented” views of embodiments in relation to shared objects; participants compensating with spoken accounts of their actions; and difficulties in understanding others' perspectives. Implications and proposals for the design of CVEs drawn from these observations are: the use of semidistorted views to support peripheral awareness; more explicit or exaggerated representations of actions than are provided by pseudohumanoid avatars; and navigation techniques that are sensitive to the actions of others. The paper also presents some examples of the ways in which these proposals might be realized.