Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Distributed design review in virtual environments
Proceedings of the third international conference on Collaborative virtual environments
The collaborative cube puzzle: a comparison of virtual and real environments
Proceedings of the third international conference on Collaborative virtual environments
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Augmented collaborative spaces
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
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Cooperation between multiple users in a virtual environment (VE) can take place at one of three levels, but it is only at the highest level that users can simultaneously interact with the same object. This paper describes a study in a straightforward real-world task (maneuvering a large object through a restricted space) was used to investigate object manipulation by pairs of participants in a VE, and focuses on the verbal communication that took place. This communication was analyzed using both categorizing and conversation analysis techniques. Of particular note was the sheer volume of communication that took place. One third of this was instructions from one participant to another of the locomotion and manipulation movements that they should make. Another quarter was general communication that was not directly related to performance of the experimental task, and often involved explicit statements of participants' actions or requests for clarification about what was happening. Further research is required to determine the extent to which haptic and auditory feedback reduce the need for inter-participant communication in collaborative tasks.