A framework and testbed for studying manipulation techniques for immersive VR
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Multi-modal haptic device for large-scale virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Verbal communication during cooperative object manipulation
Proceedings of the 4th international conference on Collaborative virtual environments
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
Presence: Teleoperators and Virtual Environments
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Usability context analysis for virtual reality training in South African mines
Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
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In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE.