Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Artificial life meets entertainment: lifelike autonomous agents
Communications of the ACM
The pedagogical design studio: exploiting artifact-based task models for constructivist learning
Proceedings of the 2nd international conference on Intelligent user interfaces
Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Integrating reactive and scripted behaviors in a life-like presentation agent
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Embodied conversational interface agents
Communications of the ACM
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Human-Computer Interaction
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
Autonomous Agents and Multi-Agent Systems
An experimental study of the effect of presence in collaborative virtual environments
Intelligent agents for mobile and virtual media
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
Evaluation of Justina: A Virtual Patient with PTSD
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
Collaborative interaction in co-located two-user scenarios
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
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This paper is concerned with the evaluation of user embodiments in educational collaborative virtual environments by exploring an important aspect of interaction in virtual environments, namely the degree of 'presence' experienced by participants. Firstly, the influence of different avatar styles is examined using a specially designed prototype virtual art gallery. The choice of experimental procedure, together with analysis and interpretation of the results are presented and discussed. A second possible factor influencing presence, namely the continuous representation of users is examined within the same prototype environment, but this time using a hybrid avatar-agent model featuring an animated conversational agent to control the avatar during absence of its underlying user. The consequences of continuous presence in a collaborative virtual environment, particularly in respect of possible benefits for learning environments, are discussed and a forthcoming set of experiments to evaluate the effect of such an agent on users' experience of presence is outlined.