Applied statistics: analysis of variance and regression (2nd ed.)
Applied statistics: analysis of variance and regression (2nd ed.)
Presence: Teleoperators and Virtual Environments - Premier issue
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
The presence of field geologists in Mars-like terrain
Presence: Teleoperators and Virtual Environments
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
The influence of dynamic shadows on presence in immersive virtual environments
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Interaction, imagination and immersion some research needs
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Rest in peace, Bill the bot: death and life in virtual worlds
The social life of avatars
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Conceptual priming as a determinant of presence in virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Applying game design theory to virtual heritage environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Real and illusory interactions enhance presence in virtual environments
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Embedding context of use in CVE design
Presence: Teleoperators and Virtual Environments
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An experimental study of the effect of presence in collaborative virtual environments
Intelligent agents for mobile and virtual media
Making virtual environments compelling
Communications of the ACM - A game experience in every application
Affectively Engaged: Affect and Arousal Routes of Entertainment Virtual Reality
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Real handball goalkeeper vs. virtual handball thrower
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
Toward a more robust theory and measure of social presence: review and suggested criteria
Presence: Teleoperators and Virtual Environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Hand-held virtual reality: a feasibility study
Proceedings of the ACM symposium on Virtual reality software and technology
Absorption, dissociation, locus of control and presence in virtual reality
Computers in Human Behavior
Evaluating clinicians' experience in a telemedicine application: a presence perspective
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Walking by thinking: the brainwaves are crucial, not the muscles!
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
The Experience of Presence: Factor Analytic Insights
Presence: Teleoperators and Virtual Environments
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
On Selecting the Right Yardstick
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The experience of telepresence with a foreign language video game and video
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
SMILE: an immersive learning game for deaf and hearing children
ACM SIGGRAPH 2007 educators program
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Anxiety increases the feeling of presence in virtual reality
Presence: Teleoperators and Virtual Environments
Evaluation of visual and auditory feedback in virtual obstacle walking
Presence: Teleoperators and Virtual Environments
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Predicting presence: Constructing the Tendency toward Presence Inventory
International Journal of Human-Computer Studies
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Comparison of the levels of presence and anxiety in an acrophobic environment viewed via hmd or cave
Presence: Teleoperators and Virtual Environments
Presence-dependent performance differences between virtual simulations and miniature worlds
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
An in-game reporting tool for pervasive games
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Exploring the relationship between presence and enjoyment in a virtual museum
International Journal of Human-Computer Studies
Emotionally expressive avatars for chatting, learning and therapeutic intervention
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Computers & Education
Manipulation of field of view for hand-held virtual reality
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
Interacting with Computers
The effects of group collaboration on presence in a collaborative virtual environment
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Being immersed: avatar similarity and self-awareness
Proceedings of the 24th Australian Computer-Human Interaction Conference
Psychophysiology to assess impact of varying levels of simulation fidelity in a threat environment
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
Windy sight surfers: sensing and awareness of 360° immersive videos on the move
Proceedings of the 11th european conference on Interactive TV and video
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
Immersive 360° mobile video with an emotional perspective
Proceedings of the 2013 ACM international workshop on Immersive media experiences
Application of virtual reality technologies in consumer product usability
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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