There's more to interaction than meets the eye: some issues in manual input
Human-computer interaction
Human performance using computer input devices in the preferred and non-preferred hands
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Symmetric bimanual interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
International Journal of Human-Computer Studies
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study
VR '03 Proceedings of the IEEE Virtual Reality 2003
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
A study on visual, auditory, and haptic feedback for assembly tasks
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
A Conceptual Model of the Sense of Presence in Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
How Can We Determine if the Sense of Presence Affects Task Performance?
Presence: Teleoperators and Virtual Environments
Gesture Recognition with Hidden Markov Models to Enable Multi-modal Haptic Feedback
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
The influence of different haptic environments on time delay discrimination in force feedback
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Telepresence technology for production: from manual to automated assembly
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics: generating and perceiving tangible sensations, Part I
Towards measuring the quality of interaction: communication through telepresence robots
Proceedings of the Workshop on Performance Metrics for Intelligent Systems
Assessment of a user centered interface for teleoperation and 3D environments
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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The overall aim of this work is to provide some guidelines for the design of tele-presence systems from a human factors point of view. Developers of such human-machine systems face at least two major problems: There are hardly any standard input devices, and guiding design principles are almost missing. Further, most often telepresence systems should enable both a high degree of performance and a high sensation of presence, and yet the relationship between these two variables is still a subject of research. To cope with some of the problems, two experimental studies are presented. Each focuses on a different aspect of interface design, which is of widespread interest in the field of telepresence systems. The first is related to the control of multiple degrees of freedom and the second refers to bimanual input control. Beyond this work, a meta-analytical study is presented to describe the relationship between presence and performance more precisely. Certainly there are more issues that have to be studied (e.g., perceptual aspects) to guide the design of telepresence systems. To provide a framework for these and further human factor aspects, a computer based design guide is suggested at the end. This tool addresses system developers and assists in realizing new interfaces more effectively.