Disembodied conduct: communication through video in a multi-media office environment
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One is not enough: multiple views in a media space
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Usability inspection methods
Simulated and virtual realities: elements of perception
Simulated and virtual realities: elements of perception
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual body language: providing appropriate user interfaces in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The London Travel Demonstrator
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the third international conference on Collaborative virtual environments
The affordances of media spaces for collaboration
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Large Scale Collaborative Virtual Environments
Large Scale Collaborative Virtual Environments
Cognitive Work Analysis: Towards Safe, Productive, and Healthy Computer-Based Work
Cognitive Work Analysis: Towards Safe, Productive, and Healthy Computer-Based Work
Computer-Mediated Communications: Multimedia Applications
Computer-Mediated Communications: Multimedia Applications
Video-Mediated Communication
Handbook of Human-Computer Interaction
Handbook of Human-Computer Interaction
Interaction Design
Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Reconsidering the virtual workplace: flexible support for collaborative activity
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Making Networked Virtual Environments Work
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Comparison of face-to-face and video-mediated interaction
Interacting with Computers
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
Spatial Social Behavior in Second Life
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
An approach to assess the quality of collaboration in technology-mediated design situations
European Conference on Cognitive Ergonomics: Designing beyond the Product --- Understanding Activity and User Experience in Ubiquitous Environments
Presence, creativity and collaborative work in virtual environments
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Enhancing virtual reality learning environments with adaptivity: lessons learned
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Comparing user experience and performance in secondlife and blackboard
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Investigating user experience in Second Life for collaborative learning
International Journal of Human-Computer Studies
Exploitation of heuristics for virtual environments
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Hi-index | 0.00 |
This paper presents results of the longitudinal usability and network trials that took place throughout the COVEN (COllaborative Virtual ENvironments) Project. To address the lack of understanding about usability design and evaluation for collaborative virtual environments (CVEs), a deductive analysis was used to systematically identify areas of inquiry. We present a summary of the analysis and the resulting framework through which various complementary methods were utilized during our studies. The objective of these studies was to gain a better understanding about design, usability, and utility for CVEs in a multidisciplinary setting.During the studies, which span four years, we undertook longitudinal studies of user behavior and computational demands during network trials, usability inspections of each iteration of the project demonstrators, consumer evaluations to assess social acceptability and utility of our demonstrators, and continuous preparations of design guidelines for future developers of CVEs.In this paper, we discuss the need for such activities, give an overview of our development of methods and adaptation of existing methods, give a number of explanatory examples, and review the future requirements in this area.