Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Talk and embodiment in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practically accomplishing immersion: cooperation in and for virtual environments
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Collaboration in multi-modal virtual worlds: comparing touch, text, voice and video
The social life of avatars
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Leadership and Collaboration in Shared Virtual Environments
VR '99 Proceedings of the IEEE Virtual Reality
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Interaction techniques for common tasks in immersive virtual environments: design, evaluation, and application
Systematic usability evaluation and design issues for collaborative virtual environments
Presence: Teleoperators and Virtual Environments
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Collaborative Task Performance for Learning Using a Virtual Environment
Presence: Teleoperators and Virtual Environments
Spelunking: experiences using the DIVE system on CAVE-like platforms
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Presence: Teleoperators and Virtual Environments
Reducing fragmentation in telecollaboration by using IPT interfaces
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Getting Real About Virtual Worlds: A Review
International Journal of Virtual Communities and Social Networking
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Virtual environments systems based on immersive projection technologies (IPTs) offer users the possibility of collaborating intuitively in a 3D environment. While considerable work has been done to examine interaction in desktop-based collaborative virtual environments (CVEs), there are currently no studies for collaborative interaction using IPTs.The aim of this paper is to examine how immersive technologies support interaction and to compare this to the experience with desktop systems. A study of collaboration is presented where two partners worked together using networked IPT environments. The data collected included observations, analysis of video and audio recordings, questionnaires and debriefing interviews from both IPT sites. This paper focuses on the successes and failures in collaboration through detailed examination of particular incidents during the interaction. We compare these successes and failures with the findings of a study by Hindmarsh, Fraser, Heath, & Benford (Computer Supported Collaborative Work, CSCW'98, 1998, pp. 217-226) that examined object-focused interaction on a desktop-based CVE system.Our findings identify situations where interaction is better supported with the IPT system than the desktop system, and situations where interaction is not as well supported. We also present examples of how social interaction is critical to seamless collaboration.