Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
View synthesis by edge transfer with application to the generation of immersive video objects
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
TELEPORT— towards immersive copresence
Multimedia Systems - Special issue on video content based retrieval
International Journal of Computer Vision - 1998 Marr Prize
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
The blue-c distributed scene graph
EGVE '03 Proceedings of the workshop on Virtual environments 2003
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Construction of a Three-sided Immersive Telecollaboration System
VR '03 Proceedings of the IEEE Virtual Reality 2003
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Building a massively multiplayer game for the million: Disney's Toontown Online
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the ACM symposium on Virtual reality software and technology
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 13th annual ACM international conference on Multimedia
Enabling scientific workflows in virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
Toward immersive telecommunication: 3D video avatar with physical interaction
Proceedings of the 2005 international conference on Augmented tele-existence
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Low-Cost Telepresence for Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Point-sampled 3D video of real-world scenes
Image Communication
Real-time 3D video avatar in mixed reality: an implementation for immersive telecommunication
Simulation and Gaming - Symposium: virtual reality simulation
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
IEEE Computer Graphics and Applications
Multi-View Video: Get Ready for Next-Generation Television
IEEE Distributed Systems Online
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Grimage: markerless 3D interactions
ACM SIGGRAPH 2007 emerging technologies
Beyond "beyond being there": towards multiscale communication systems
Proceedings of the 15th international conference on Multimedia
Reliability-based 3D reconstruction in real environment
Proceedings of the 15th international conference on Multimedia
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Shield fields: modeling and capturing 3D occluders
ACM SIGGRAPH Asia 2008 papers
Going beyond the display: a surface technology with an electronically switchable diffuser
Proceedings of the 21st annual ACM symposium on User interface software and technology
Grimage: 3D modeling for remote collaboration and telepresence
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Feasibility of the living canvas: restricting projection to a performer on stage
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Real-time image-based 3D avatar for immersive game
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Objective quality assessment in free-viewpoint video production
Image Communication
Compensated Visual Hull with GPU-Based Optimization
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Human Machine Interaction
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Multimedia Tools and Applications
Framework for hierarchical calibration of multi-camera systems for teleimmersion
Proceedings of the 2nd International Conference on Immersive Telecommunications
Enhancing collaboration in virtual reality applications
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
The lair: Lightweight affordable immersion room
Presence: Teleoperators and Virtual Environments
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A methodology for remote virtual interaction in teleimmersive environments
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
A hierarchical programming model for large parallel interactive applications
NPC'07 Proceedings of the 2007 IFIP international conference on Network and parallel computing
A spatial faithful cooperative system based on mixed presence groupware model
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
Enabling multiparty 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A 3d data intensive tele-immersive grid
Proceedings of the international conference on Multimedia
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Region-of-interest volumetric visual hull refinement
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A flexible projector-camera system for multi-planar displays
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
Coherent image-based rendering of real-world objects
I3D '11 Symposium on Interactive 3D Graphics and Games
Real-time pointing gesture recognition for an immersive environment
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Proceedings of the 2011 SIGGRAPH Asia Conference
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Camera Image Synchronisation in Multiple Camera Real-Time 3D Reconstruction of Moving Humans
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Human-centric control of video functions and underlying resources in 3D tele-immersive systems
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Multi-camera person tracking in a cluttered interaction environment
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Intelligent 3d video avatar for immersive telecommunication
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Multi-user live video in a shared virtual world for enhanced group collaboration
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A hierarchical component model for large parallel interactive applications
The Journal of Supercomputing
Gaze correction for home video conferencing
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Evaluation of theora and speex performance in IP videoconferencing
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Low-cost, portable, multi-wall virtual reality
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Running large VR applications on a PC cluster: the flow VR experience
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
The extended window metaphor for large high-resolution displays
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Work stealing for time-constrained octree exploration: application to real-time 3D modeling
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Reducing bandwidth consumption in parallel networked telepresence environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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We present blue-c, a new immersive projection and 3D video acquisition environment for virtual design and collaboration. It combines simultaneous acquisition of multiple live video streams with advanced 3D projection technology in a CAVE™-like environment, creating the impression of total immersion. The blue-c portal currently consists of three rectangular projection screens that are built from glass panels containing liquid crystal layers. These screens can be switched from a whitish opaque state (for projection) to a transparent state (for acquisition), which allows the video cameras to "look through" the walls. Our projection technology is based on active stereo using two LCD projectors per screen. The projectors are synchronously shuttered along with the screens, the stereo glasses, active illumination devices, and the acquisition hardware. From multiple video streams, we compute a 3D video representation of the user in real time. The resulting video inlays are integrated into a networked virtual environment. Our design is highly scalable, enabling blue-c to connect to portals with less sophisticated hardware.