Trinocular Stereo Using Shortest Paths and the Ordering Constraint
International Journal of Computer Vision
Diffusive Load-Balancing Policies for Dynamic Applications
IEEE Concurrency
End-to-end available bandwidth: measurement methodology, dynamics, and relation with TCP throughput
Proceedings of the 2002 conference on Applications, technologies, architectures, and protocols for computer communications
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Vivaldi: a decentralized network coordinate system
Proceedings of the 2004 conference on Applications, technologies, architectures, and protocols for computer communications
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TEEVE: The Next Generation Architecture for Tele-immersive Environment
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
Minimum Bounded Degree Spanning Trees
FOCS '06 Proceedings of the 47th Annual IEEE Symposium on Foundations of Computer Science
A Study of Collaborative Dancing in Tele-immersive Environments
ISM '06 Proceedings of the Eighth IEEE International Symposium on Multimedia
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
The Design of a Multi-party VoIP Conferencing System over the Internet
ISM '07 Proceedings of the Ninth IEEE International Symposium on Multimedia
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
ICDCS '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems
MM '08 Proceedings of the 16th ACM international conference on Multimedia
View-dependent real-time 3d video compression for mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Implementing a Distributed Tele-immersive System
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Q-Tree: A Multi-Attribute Based Range Query Solution for Tele-immersive Framework
ICDCS '09 Proceedings of the 2009 29th IEEE International Conference on Distributed Computing Systems
Immersive environments for rehabilitation activities
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
SAS kernel: streaming as a service kernel for correlated multi-streaming
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
Tele-immersive gaming for everybody
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Session management of correlated multi-stream 3D tele-immersive environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Socio-technical aspects of remote media control for a NG9-1-1 system
Multimedia Tools and Applications
3DTI amphitheater: a manageable 3DTI environment with hierarchical stream prioritization
Proceedings of the 5th ACM Multimedia Systems Conference
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In the recent past we have seen a boom of distributed interactive multimedia environments which use multiple correlated media sensors, multi-view displays, and advanced haptic-audio-visual user interfaces for teleimmersive gaming, business meetings and other collaborative activities. However, when we investigate the emerging teleimmersive environments closer, we realize that their overall session management, including end-to-end session setup, establishment and run-time management are not appropriate for the new demands that these environments present. These environments are cyber-physical rooms that demand (a) large scale of multi-sensory devices across geographically-distributed locations and (b) interaction with each other in synchronous and real-time manner. To deal with the new teleimmersive demands, we present a new session management design with (a) session initiation protocol(s) that understand media correlations, (b) view-based multi-stream topology establishment among multiple parties, (c) efficient, light-weight and distributed session monitoring with querying and debugging capabilities, (d) flexible view-based session adaptation with efficient topology adjustments, and (e) light-weighted and consistent session tear-down protocols. The presented design of the next generation session management protocols, services, algorithms and data structures is based on our extensive experiences with building 3D teleimmersive interactive systems, experimenting with high impact teleimmersive applications and deploying such environments at various venues.