The many faces of publish/subscribe
ACM Computing Surveys (CSUR)
End-to-end available bandwidth: measurement methodology, dynamics, and relation with TCP throughput
IEEE/ACM Transactions on Networking (TON)
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Towards Multi-Site Collaboration in 3D Tele-Immersive Environments
ICDCS '08 Proceedings of the 2008 The 28th International Conference on Distributed Computing Systems
Design and deployment of a hybrid CDN-P2P system for live video streaming: experiences with LiveSky
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Bundle of Streams: Concept and Evaluation in Distributed Interactive Multimedia Environments
ISM '10 Proceedings of the 2010 IEEE International Symposium on Multimedia
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
Kinected conference: augmenting video imaging with calibrated depth and audio
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Distributed Systems: Concepts and Design
Distributed Systems: Concepts and Design
Understanding couch potatoes: measurement and modeling of interactive usage of IPTV at large scale
Proceedings of the 2011 ACM SIGCOMM conference on Internet measurement conference
Quality-of-service routing for supporting multimedia applications
IEEE Journal on Selected Areas in Communications
4D TeleCast: Towards Large Scale Multi-site and Multi-view Dissemination of 3DTI Contents
ICDCS '12 Proceedings of the 2012 IEEE 32nd International Conference on Distributed Computing Systems
Prioritized evolutionary optimization in open session management for 3D tele-immersion
Proceedings of the 4th ACM Multimedia Systems Conference
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In this paper we present the 3DTI Amphitheater, a live broadcasting system for dissemination of 3DTI (3D Tele-immersive) content. The virtual environment constructed by the system mimics an amphitheater in the real world, where performers interact with each other in the central circular stage, and the audience is placed in virtual seats that surround the stage. Users of the Amphitheater can be geographically dispersed and the streams created by the performer sites are disseminated in a P2P network among the participants. To deal with the high bandwidth demand and strict latency bound of the service, we identify the hierarchical priority of streams in construction of the content dissemination forest. Result shows that the Amphitheater outperforms prior 3DTI systems by boosting the application QoS by a factor of 2.8 while sustaining the same hundred-scale audience group.