Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Confluence of computer vision and computer graphics
An immersive 3D video-conferencing system using shared virtual team user environments
Proceedings of the 4th international conference on Collaborative virtual environments
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Design of a multi-sender 3D videoconferencing application over an end system multicast protocol
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A real-time interactive multi-view video system
Proceedings of the 13th annual ACM international conference on Multimedia
Proceedings of the 13th annual ACM international conference on Multimedia
TEEVE: The Next Generation Architecture for Tele-immersive Environment
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
QoS adaptation in streaming 3D graphics for FAIRVIEW
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
A distributed delivery model for 3D-video streams
Proceedings of the First International Conference on Immersive Telecommunications
Dynamic overlay multicast in 3D video collaborative systems
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
TSync: a new synchronization framework for multi-site 3D tele-immersion
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
Enabling multiparty 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
QoS and resource management in distributed interactive multimedia environments
Multimedia Tools and Applications
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Multi-stream 3D video distribution over peer-to-peer networks
Image Communication
Reducing bandwidth consumption in parallel networked telepresence environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
3DTI amphitheater: a manageable 3DTI environment with hierarchical stream prioritization
Proceedings of the 5th ACM Multimedia Systems Conference
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Tele-immersive environments will improve the state of collaboration among distributed participants. However, along with the promise a new set of challenges have emerged including the real-time acquisition, streaming and rendering of 3D scenes to convey a realistic sense of immersive spaces. Unlike 2D video conferencing, a 3D tele-immersive environment employs multiple 3D cameras to cover a much wider field of view, thus generating a very large volume of data that need to be carefully coordinated, organized, and synchronized for Internet transmission, rendering and display. This is a challenging task and a dynamic bandwidth management must be in place. To achieve this goal, we propose a multi-stream adaptation framework for bandwidth management in 3D tele-immersion. The adaptation framework relies on the hierarchy of mechanisms and services that exploits the semantic link of multiple 3D video streams in the tele-immersive environment. We implement a prototype of the framework that integrates semantic stream selection, content adaptation, and 3D data compression services with user preference. The experimental results have demonstrated that the framework shows a good quality of the resulting composite 3D rendered video in case of sufficient bandwidth, while it adapts individual 3D video streams in a coordinated and user-friendly fashion, and yields graceful quality degradation in case of low bandwidth availability.