Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness
VR '06 Proceedings of the IEEE conference on Virtual Reality
A convenient multicamera self-calibration for virtual environments
Presence: Teleoperators and Virtual Environments
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Cisco TelePresence Fundamentals
Cisco TelePresence Fundamentals
The Visual Computer: International Journal of Computer Graphics
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Using Traffic Shaping to Improve Performance for Raw Data Transfer and Video Streaming
CNSR '11 Proceedings of the 2011 Ninth Annual Communication Networks and Services Research Conference
The extended window metaphor for large high-resolution displays
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Proceedings of the 10th European Conference on Visual Media Production
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Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed at the local capture site, aggregated from different nodes locally, possibly processed again, transmitted to a remote site, and processed further. Since resources are limited a solution to reduce the amount of data is essential to build such systems. In the early stages of an image processing pipeline traditional video compression is not an option as following image processing stages would have to decompress these images again. In this paper we present our approaches to bandwidth optimization in such setups with special focus on the local transmission occurring in distributed acquisition setups. We show different strategies and give an overview of where these are applicable. The results we achieved implementing Dynamic Frustum Selection in our prototype setup are presented and analyzed. We provide the reader with a guide for design decisions when implementing such or comparable systems.