Proceedings of the 25th annual conference on Computer graphics and interactive techniques
TELEPORT— towards immersive copresence
Multimedia Systems - Special issue on video content based retrieval
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Are you looking at me? Eye contact and desktop video conferencing
ACM Transactions on Computer-Human Interaction (TOCHI)
The VarrierTM autostereoscopic virtual reality display
ACM SIGGRAPH 2005 Papers
HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness
VR '06 Proceedings of the IEEE conference on Virtual Reality
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
Communications of the ACM - Services science
Multiview: improving trust in group video conferencing through spatial faithfulness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tele-Immersive Collaboration Using High-Resolution Video in Tiled Displays Environment
AINAW '07 Proceedings of the 21st International Conference on Advanced Information Networking and Applications Workshops - Volume 02
The OptIPortal, a scalable visualization, storage, and computing interface device for the OptiPuter
Future Generation Computer Systems
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Scalable Vision-based Gesture Interaction for Cluster-driven High Resolution Display Systems
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Creating Virtual 3D See-Through Experiences on Large-size 2D Displays
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Eye gaze in virtual environments: evaluating the need and initial work on implementation
Concurrency and Computation: Practice & Experience - Distributed Simulation, Virtual Environments and Real-time Applications
Multi-view lenticular display for group teleconferencing
Proceedings of the 2nd International Conference on Immersive Telecommunications
An Overview of 3D Video and Free Viewpoint Video
CAIP '09 Proceedings of the 13th International Conference on Computer Analysis of Images and Patterns
Study on Realistic Communication Technology with Tiled Displays Wall
NBIS '09 Proceedings of the 2009 International Conference on Network-Based Information Systems
Focused Volumetric Visual Hull with Color Extraction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A methodology for remote virtual interaction in teleimmersive environments
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Reducing bandwidth consumption in parallel networked telepresence environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
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We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array of cameras into the bezels of the wall to support flexible camera placement for optimized video acquisition. The users's 3D video representation combined with the high-resolution LCD wall provides local and remote users with a shared virtual space in an extended life-size window metaphor. We discuss important system design aspects such as camera placement strategies, resolution, field of view, and dynamic camera selection for different 3D video reconstruction approaches, such as stereo and visual hulls. Finally, we describe our current prototype system based on the design guidelines described in this paper.