Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
3D Surface Reconstruction Using Occluding Contours
International Journal of Computer Vision
Interactive Boolean operations for conceptual design of 3-D solids
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
View synthesis by edge transfer with application to the generation of immersive video objects
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Segmenting Simply Connected Moving Objects in a Static Scene
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Modeling and rendering architecture from photographs
Modeling and rendering architecture from photographs
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Image segmentation in video sequences: a probabilistic approach
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Efficient perspective-accurate silhouette computation and applications
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Feature-based light field morphing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
BT Technology Journal
Range Segmentation Using Visibility Constraints
International Journal of Computer Vision
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces
International Journal of Computer Vision
Simplistic dynamic image based rendering
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
Integrating 2-D video actors into 2-D augmented-reality systems
Presence: Teleoperators and Virtual Environments - Mixed reality
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ICVS '01 Proceedings of the Second International Workshop on Computer Vision Systems
DGCI '02 Proceedings of the 10th International Conference on Discrete Geometry for Computer Imagery
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
3D reconstruction using labeled image regions
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Model-Based 3D Face Capture with Shape-from-Silhouettes
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Live Mixed-Reality 3D Video in Soccer Stadium
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computation and performance issues In coliseum: an immersive videoconferencing system
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
An introduction to image-based rendering
Integrated image and graphics technologies
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
A photorealistic predictive display
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Toward the merging of real and virtual spaces
Communications of the ACM - Interactive immersion in 3D graphics
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
3D video: being part of the movie
ACM SIGGRAPH Computer Graphics
Scalable 3D representation for 3D video in a large-scale space
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Light Field Morphing Using 2D Features
IEEE Transactions on Visualization and Computer Graphics
The Visual Hull of Smooth Curved Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real time 3D avatar for interactive mixed reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Towards space: time light field rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Camera field rendering for static and dynamic scenes
Graphical Models
Image-Based Rendering Using Image-Based Priors
International Journal of Computer Vision
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
A novel framework for athlete training based on interactive motion editing and silhouette analysis
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the ACM symposium on Virtual reality software and technology
A general method for comparing the expected performance of tracking and motion capture systems
Proceedings of the ACM symposium on Virtual reality software and technology
Automatic generation of personalized human avatars from multi-view video
Proceedings of the ACM symposium on Virtual reality software and technology
Novel View Generation from Multiple Omni-Directional Videos
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Robust Structure and Motion from Outlines of Smooth Curved Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
Double projective cylindrical texture mapping on FPGA
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Toward immersive telecommunication: 3D video avatar with physical interaction
Proceedings of the 2005 international conference on Augmented tele-existence
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Supporting knowledge-intensive inspection tasks with application ontologies
International Journal of Human-Computer Studies
View synthesis of articulating humans using visual hull
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Novel view generation for a real-time captured video object
Proceedings of the ACM symposium on Virtual reality software and technology
Hardware-accelerated jaggy-free visual hulls with silhouette maps
Proceedings of the ACM symposium on Virtual reality software and technology
Layered probability maps: basic framework and prototype system
Proceedings of the ACM symposium on Virtual reality software and technology
Modelling from multiple photographs using points and silhouettes
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Low-Cost Telepresence for Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Silhouette Coherence for Camera Calibration under Circular Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
What's NEXT? An interactive next best view approach
Pattern Recognition
Shape from silhouette outlines using an adaptive dandelion model
Computer Vision and Image Understanding
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Real-time view synthesis from a sparse set of views
Image Communication
Point-sampled 3D video of real-world scenes
Image Communication
Real-time 3D video avatar in mixed reality: an implementation for immersive telecommunication
Simulation and Gaming - Symposium: virtual reality simulation
Journal of VLSI Signal Processing Systems
Real-time 3D interaction for augmented and virtual reality
ACM SIGGRAPH 2002 conference abstracts and applications
View synthesis by the parallel use of GPU and CPU
Image and Vision Computing
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
Space-Time Light Field Rendering
IEEE Transactions on Visualization and Computer Graphics
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
IEEE Transactions on Visualization and Computer Graphics
Weighted Minimal Hypersurface Reconstruction
IEEE Transactions on Pattern Analysis and Machine Intelligence
International Journal of Computer Vision
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Image-based multi-view scene analysis using 'conexels'
VisHCI '06 Proceedings of the HCSNet workshop on Use of vision in human-computer interaction - Volume 56
Evaluation of methods for approximating shapes used to synthesize 3D solid textures
ACM Transactions on Applied Perception (TAP)
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
Live 3D Video in Soccer Stadium
International Journal of Computer Vision
Reliability-based 3D reconstruction in real environment
Proceedings of the 15th international conference on Multimedia
Foundations and Trends® in Computer Graphics and Vision
Optimal Camera Placement for Automated Surveillance Tasks
Journal of Intelligent and Robotic Systems
Multiflash Stereopsis: Depth-Edge-Preserving Stereo with Small Baseline Illumination
IEEE Transactions on Pattern Analysis and Machine Intelligence
GPU-based shape from silhouettes
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Reconstruction of 3D Object Meshes from Silhouette Images
Journal of Mathematical Imaging and Vision
Performance capture from sparse multi-view video
ACM SIGGRAPH 2008 papers
Geometric displacement on plane and sphere
GI '08 Proceedings of graphics interface 2008
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Perception-motivated interpolation of image sequences
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Shape from silhouettes based on a centripetal pentahedron model
Graphical Models
Shape from inconsistent silhouette
Computer Vision and Image Understanding
Eye tracking based interaction with 3d reconstructed objects
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Motion segmentation for time-varying mesh sequences based on spherical registration
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Bottom and concave surface rendering in image-based visual hull
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Automatic highlight removal in visual hull rendering by Poisson editing
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Fitting solid meshes to animated surfaces using linear elasticity
ACM Transactions on Graphics (TOG)
International Journal of Computer Vision
3DTV view generation using uncalibrated pure rotating and zooming cameras
Image Communication
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Real-Time Space Carving Using Graphics Hardware
IEICE - Transactions on Information and Systems
Applicability of Camera Works to Free Viewpoint Videos with Annotation and Planning
IEICE - Transactions on Information and Systems
Shape from Depth Discontinuities
Emerging Trends in Visual Computing
View-independent human motion classification using image-based reconstruction
Image and Vision Computing
Combined structure and motion extraction from visual data using evolutionary active learning
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Temporal segmentation of 3-D video by histogram-based feature vectors
IEEE Transactions on Circuits and Systems for Video Technology
Build your own 3D scanner: optical triangulation for beginners
ACM SIGGRAPH ASIA 2009 Courses
Build your own 3D scanner: 3D photography for beginners
ACM SIGGRAPH 2009 Courses
Arbitrary viewpoint image synthesis for real-time processing system using multiple image sensors
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Focused Volumetric Visual Hull with Color Extraction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A euclidean-geodesic shape distribution for retrieval of time-varying mesh sequences
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
3D object relighting based on multi-view stereo and image based lighting techniques
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Camera Network Calibration and Synchronization from Silhouettes in Archived Video
International Journal of Computer Vision
Coarse-to-fine surface reconstruction from silhouettes and range data using mesh deformation
Computer Vision and Image Understanding
Real-time terascale implementation of tele-immersion
ICCS'03 Proceedings of the 2003 international conference on Computational science
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
3D reconstruction of a human face from images using morphological adaptation
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Visual hull with silhouette maps
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Camera calibration from silhouettes under incomplete circular motion with a constant interval angle
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Detecting and segmenting un-occluded items by actively casting shadows
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
Real-time free viewpoint from multiple moving cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Reconstructing convex polygons and polyhedra from edge and face counts in orthogonal projections
FSTTCS'07 Proceedings of the 27th international conference on Foundations of software technology and theoretical computer science
Online multiple view computation for autostereoscopic display
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Shape from incomplete silhouettes based on the reprojection error
Image and Vision Computing
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Journal of Visual Communication and Image Representation
Parallel high resolution real-time visual hull on GPU
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Video-based reconstruction of animatable human characters
ACM SIGGRAPH Asia 2010 papers
Perception-motivated interpolation of image sequences
ACM Transactions on Applied Perception (TAP)
Multi-view Occlusion Reasoning for Probabilistic Silhouette-Based Dynamic Scene Reconstruction
International Journal of Computer Vision
Real-time soccer player tracking method by utilizing shadow regions
Proceedings of the international conference on Multimedia
A complete visual hull representation using bounding edges
PCM'10 Proceedings of the 11th Pacific Rim conference on Advances in multimedia information processing: Part I
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline
ACM SIGGRAPH ASIA 2010 Sketches
Coherent image-based rendering of real-world objects
I3D '11 Symposium on Interactive 3D Graphics and Games
Real-time photorealistic virtualized reality interface for remote mobile robot control
International Journal of Robotics Research
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Modeling dynamic scenes recorded with freely moving cameras
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part III
Fast computation of a visual hull
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part IV
Reconstruction of 3d surface from 2d images using five lighting sources
Machine Graphics & Vision International Journal
3D video and free viewpoint video-From capture to display
Pattern Recognition
A free-viewpoint virtual mirror with marker-less user interaction
SCIA'11 Proceedings of the 17th Scandinavian conference on Image analysis
Accelerated real-time reconstruction of 3D deformable objects from multi-view video channels
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
Intelligent 3d video avatar for immersive telecommunication
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Inferring 3d body pose from uncalibrated video
RoboCup 2005
Inter-camera coding of multi-view video using layered depth image representation
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Recent methods for reconstructing surfaces from multiple images
IWMM'04/GIAE'04 Proceedings of the 6th international conference on Computer Algebra and Geometric Algebra with Applications
Sat-Cam: personal satellite virtual camera
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Three-Dimensional measurement system using a cylindrical mirror
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Face reconstruction across different poses and arbitrary illumination conditions
AVBPA'05 Proceedings of the 5th international conference on Audio- and Video-Based Biometric Person Authentication
Adaptive space carving with texture mapping
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
3D human action recognition using model segmentation
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part I
3D reconstruction and video-based rendering of casually captured videos
Proceedings of the 2010 international conference on Video Processing and Computational Video
PSIVT'11 Proceedings of the 5th Pacific Rim conference on Advances in Image and Video Technology - Volume Part I
Shape from Silhouette Consensus
Pattern Recognition
Real-time voxel-based visual hull reconstruction
Microprocessors & Microsystems
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
Computer Graphics Forum
Computational plenoptic imaging
ACM SIGGRAPH 2012 Courses
Softshell: dynamic scheduling on GPUs
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Gaze correction for home video conferencing
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Polyhedral visual hulls for real-time rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Tomographic reconstruction of transparent objects
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A tele-immersive system based on binocular view interpolation
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
The extended window metaphor for large high-resolution displays
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
OmniKinect: real-time dense volumetric data acquisition and applications
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Evaluating performance of feature extraction methods for practical 3D imaging systems
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
From multiple views to textured 3d meshes: a GPU-Powered approach
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
International Journal of E-Health and Medical Communications
A virtual camera controlling method using multi-touch gestures for capturing free-viewpoint video
Proceedings of the 11th european conference on Interactive TV and video
Real-time high-resolution sparse voxelization with application to image-based modeling
Proceedings of the 5th High-Performance Graphics Conference
On-set performance capture of multiple actors with a stereo camera
ACM Transactions on Graphics (TOG)
A hybrid image-based modelling algorithm
ACSC '13 Proceedings of the Thirty-Sixth Australasian Computer Science Conference - Volume 135
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In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.