Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-Invariant Analysis of Cyclic Motion
International Journal of Computer Vision
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Robust Real-Time Periodic Motion Detection, Analysis, and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multiple view geometry in computer vision
Multiple view geometry in computer vision
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Finding Periodicity in Space and Time
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Methods for Volumetric Reconstruction of Visual Scenes
International Journal of Computer Vision
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Towards space: time light field rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Periodic Motion Detection and Segmentation via Approximate Sequence Alignment
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Automatic Kinematic Chain Building from Feature Trajectories of Articulated Objects
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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Computer graphics applications such as movie effects, video gaming, and product demonstration demand 3D models of dynamic objects. For this purpose, numerous methods, such as light fields, stereo reconstruction and visual hulls have been extended to model dynamic objects. These methods use multiple cameras to acquire images simultaneously and use the synchronized samples to reconstruct the model for each time instance. However, a large number of cameras are required to obtain compelling results. We introduce an efficient acquisition and modeling schema for dynamic objects with repetitive motions. Our method requires as few as two cameras. The key idea is that repetitive motions can be described by a finite number of states. Images capturing the same state can be grouped together and fed to the later modeling phase as if they are captured from multiple cameras simultaneously. Our work includes an acquisition system with interactive feedback, a graph traversal algorithm to help obtain a near minimum subset of images to sample the object and its motion, and a space-time image optimization method. We demonstrate this system using several datasets with different complexity of motion, and different number of desired viewpoints.