SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
A real-time low-latency hardware light-field renderer
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
Capturing and rendering with incident light fields
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Towards space: time light field rendering
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Camera field rendering for static and dynamic scenes
Graphical Models
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Proceedings of the 13th annual ACM international conference on Multimedia
Layered probability maps: basic framework and prototype system
Proceedings of the ACM symposium on Virtual reality software and technology
A self-reconfigurable camera array
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Non-parametric and light-field deformable models
Computer Vision and Image Understanding
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Real-time view synthesis from a sparse set of views
Image Communication
Point-sampled 3D video of real-world scenes
Image Communication
Journal of VLSI Signal Processing Systems
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
Space-Time Light Field Rendering
IEEE Transactions on Visualization and Computer Graphics
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
An interactive 360° light field display
ACM SIGGRAPH 2007 emerging technologies
Programmable aperture photography: multiplexed light field acquisition
ACM SIGGRAPH 2008 papers
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Rendering-oriented decoding for a distributed multiview coding system using a coset code
Journal on Image and Video Processing - Special issue on distributed video coding
IEEE Transactions on Circuits and Systems for Video Technology
Obtaining Reliable Depth Maps for Robotic Applications from a Quad-Camera System
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
Cell/B.E. based on-line multi-view broadcasting system
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Real-time free viewpoint from multiple moving cameras
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Online multiple view computation for autostereoscopic display
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Multi-view video coding with view interpolation prediction for 2D camera arrays
Journal of Visual Communication and Image Representation
Real-time video-based rendering from uncalibrated cameras using plane-sweep algorithm
Journal of Visual Communication and Image Representation
Multiple angle viewer for remote medical training
Proceedings of the second ACM international workshop on Multimedia technologies for distance leaning
High-Speed videography using a dense camera array
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Collaborative color calibration for multi-camera systems
Image Communication
Distributed smart camera network and mobile devices
ACAI '11 Proceedings of the International Conference on Advances in Computing and Artificial Intelligence
Multi-perspective stereoscopy from light fields
Proceedings of the 2011 SIGGRAPH Asia Conference
Dynamic light field compression using shared fields and region blocks for streaming service
ACIVS'06 Proceedings of the 8th international conference on Advanced Concepts For Intelligent Vision Systems
Error analysis of SFM under weak-perspective projection
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Inter-camera coding of multi-view video using layered depth image representation
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
Computational plenoptic imaging
ACM SIGGRAPH 2012 Courses
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Scene collages and flexible camera arrays
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
PiCam: an ultra-thin high performance monolithic camera array
ACM Transactions on Graphics (TOG)
Racking focus and tracking focus on live video streams: a stereo solution
The Visual Computer: International Journal of Computer Graphics
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We present the design and implementation of a real-time, distributed light field camera. Our system allows multiple viewers to navigate virtual cameras in a dynamically changing light field that is captured in real-time. Our light field camera consists of 64 commodity video cameras that are connected to off-the-shelf computers. We employ a distributed rendering algorithm that allows us to overcome the data bandwidth problems inherent in dynamic light fields. Our algorithm works by selectively transmitting only those portions of the video streams that contribute to the desired virtual views. This technique not only reduces the total bandwidth, but it also allows us to scale the number of cameras in our system without increasing network bandwidth. We demonstrate our system with a number of examples.