Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Camera field rendering for static and dynamic scenes
Graphical Models
Near Real-Time Reliable Stereo Matching Using Programmable Graphics Hardware
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
Virtual view rendering using super-resolution with multiview images
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
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This paper presents a backward disparity-based rendering algorithm, which runs at real-time speed on programmable graphics hardware. The algorithm requires only a handful of image samples of the scene and estimated noisy disparity maps, whereas most existing techniques need either dense samples or accurate depth information. To color a given pixel in the novel view, a backward searching process is conducted to find the corresponding pixels from the closest four reference images. The use of backward searching process makes the algorithm more robust to errors in estimated disparity maps than existing forward warping-based approaches. In addition, since the computations for different pixels are independent, they can be performed in parallel on the Graphics Processing Units of modern graphics hardware. Experiment results demonstrate that our algorithm can synthesize accurate novel views for dynamic real scenes at a high frame rate.