Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Feature-based volume metamorphosis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
A Level-Set Approach for the Metamorphosis of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Increasing Space-Time Resolution in Video
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Image-based spatiotemporal modeling and view interpolation of dynamic events
Image-based spatiotemporal modeling and view interpolation of dynamic events
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Tricubic Interpolation of Discrete Surfaces for Binary Volumes
IEEE Transactions on Visualization and Computer Graphics
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Continuous capture of skin deformation
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
The trilateral filter for high contrast images and meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Combining 3D flow fields with silhouette-based human motion capture for immersive video
Graphical Models - Special issue on pacific graphics 2003
Camera field rendering for static and dynamic scenes
Graphical Models
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
The trilateral filter for high contrast images and meshes
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Multi-View Stereo Reconstruction and Scene Flow Estimation with a Global Image-Based Matching Score
International Journal of Computer Vision
Point-sampled 3D video of real-world scenes
Image Communication
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Image-based bidirectional scene reprojection
Proceedings of the 2011 SIGGRAPH Asia Conference
Exploiting spatial-temporal coherence in the construction of multiple perspective videos
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Optimised grab method of images for the manipulation of virtual objects
International Journal of Networking and Virtual Organisations
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We propose a fully automatic algorithm for view interpolation of a completely non-rigid dynamic event across both space and time. The algorithm operates by combining images captured across space to compute voxel models of the scene shape at each time instant, and images captured across time to compute the "scene flow" between the voxel models. The scene-flow is the non-rigid 3D motion of every point in the scene. To interpolate in time, the voxel models are "flowed" using an appropriate multiple of the scene flow and a smooth surface fit to the result. The novel image is then computed by ray-casting to the surface at the intermediate time instant, following the scene flow to the neighboring time instants, projecting into the input images at those times, and finally blending the results. We use our algorithm to create re-timed slow-motion fly-by movies of dynamic real-world events.