Combining 3D flow fields with silhouette-based human motion capture for immersive video

  • Authors:
  • Christian Theobalt;Joel Carranza;Marcus A. Magnor;Hans-Peter Seidel

  • Affiliations:
  • MPI Informatik Saarbrücken, Germany;MPI Informatik Saarbrücken, Germany;MPI Informatik Saarbrücken, Germany;MPI Informatik Saarbrücken, Germany

  • Venue:
  • Graphical Models - Special issue on pacific graphics 2003
  • Year:
  • 2004

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Abstract

In recent years, the convergence of computer vision and computer graphics has put forth a new field of research that focuses on the reconstruction of real-world scenes from video streams. To make immersive 3D video reality, the whole pipeline spanning from scene acquisition over 3D video reconstruction to real-time rendering needs to be researched. In this paper, we describe latest advancements of our system to record, reconstruct and render free-viewpoint videos of human actors. We apply a silhouette-based non-intrusive motion capture algorithm making use of a 3D human body model to estimate the actor's parameters of motion from multi-view video streams. A renderer plays back the acquired motion sequence in real-time from any arbitrary perspective. Photo-realistic physical appearance of the moving actor is obtained by generating time-varying multi-view textures from video. This work shows how the motion capture sub-system can be enhanced by incorporating texture information from the input video streams into the tracking process. 3D motion fields are reconstructed from optical flow that are used in combination with silhouette matching to estimate pose parameters. We demonstrate that a high visual quality can be achieved with the proposed approach and validate the enhancements caused by the the motion field step.