Video flashlights: real time rendering of multiple videos for immersive model visualization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Incorporating dynamic real objects into immersive virtual environments
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
3D reconstruction using labeled image regions
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Inference of Human Postures by Classification of 3D Human Body Shape
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Shape from Contours and Multiple Stereo " A Hierarchical, Mesh-Based Approach
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Real time 3D avatar for interactive mixed reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Combining 3D flow fields with silhouette-based human motion capture for immersive video
Graphical Models - Special issue on pacific graphics 2003
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Learning silhouette features for control of human motion
ACM Transactions on Graphics (TOG)
Identification and reconstruction of bullets from multiple X-rays
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
3D S.O.M.: a commercial software solution to 3D scanning
Graphical Models - Special issue: Vision and computer graphics
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
Occlusion in mirror-based co-located augmented reality systems
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
View synthesis of articulating humans using visual hull
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
Hardware-accelerated jaggy-free visual hulls with silhouette maps
Proceedings of the ACM symposium on Virtual reality software and technology
Accurate and Scalable Surface Representation and Reconstruction from Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Shape from silhouette outlines using an adaptive dandelion model
Computer Vision and Image Understanding
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Point-sampled 3D video of real-world scenes
Image Communication
View synthesis by the parallel use of GPU and CPU
Image and Vision Computing
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
International Journal of Computer Vision
Image-based multi-view scene analysis using 'conexels'
VisHCI '06 Proceedings of the HCSNet workshop on Use of vision in human-computer interaction - Volume 56
Real-time multi-step view reconstruction for a virtual teleconference system
EURASIP Journal on Applied Signal Processing
Robust Recovery of Shapes with Unknown Topology from the Dual Space
IEEE Transactions on Pattern Analysis and Machine Intelligence
GPU-based shape from silhouettes
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
The visual hull of piecewise smooth objects
Computer Vision and Image Understanding
Shield fields: modeling and capturing 3D occluders
ACM SIGGRAPH Asia 2008 papers
Shape from silhouettes based on a centripetal pentahedron model
Graphical Models
Real-Time 3D Reconstruction for Collision Avoidance in Interventional Environments
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Objective quality assessment in free-viewpoint video production
Image Communication
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
The multiple-camera 3-D production studio
IEEE Transactions on Circuits and Systems for Video Technology
Focused Volumetric Visual Hull with Color Extraction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Camera Network Calibration and Synchronization from Silhouettes in Archived Video
International Journal of Computer Vision
Visual hull with silhouette maps
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Real time body pose tracking in an immersive training environment
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Counting Objects with a Combination of Horizontal and Overhead Sensors
International Journal of Robotics Research
Shape from incomplete silhouettes based on the reprojection error
Image and Vision Computing
Multi-view Occlusion Reasoning for Probabilistic Silhouette-Based Dynamic Scene Reconstruction
International Journal of Computer Vision
High-realistic and flexible virtual presenters
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Region-of-interest volumetric visual hull refinement
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A multiple camera system with real-time volume reconstruction for articulated skeleton pose tracking
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
High quality visual hull reconstruction by delaunay refinement
Transactions on computational science IX
High quality visual hull reconstruction by delaunay refinement
Transactions on computational science IX
Recent methods for reconstructing surfaces from multiple images
IWMM'04/GIAE'04 Proceedings of the 6th international conference on Computer Algebra and Geometric Algebra with Applications
Shape-from-Silhouette with two mirrors and an uncalibrated camera
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
Shape from Silhouette Consensus
Pattern Recognition
Real-time voxel-based visual hull reconstruction
Microprocessors & Microsystems
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
The extended window metaphor for large high-resolution displays
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Bayesian shape from silhouettes
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
Iterative cage-based registration from multi-view silhouettes
Proceedings of the 10th European Conference on Visual Media Production
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