Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Segmenting Simply Connected Moving Objects in a Static Scene
IEEE Transactions on Pattern Analysis and Machine Intelligence
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
ACM SIGGRAPH 2003 Papers
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
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Visual hull is intersection of cones made by back-projections of reference images. We introduce a real-time rendering method of jaggy-free visual hull on programmable graphics hardware. Visual hull can be rendered quickly by using texture mapping approach. However, jagged artifacts are present near the edges of visual hull faces. In this paper, we solve the problem by using silhouette information. Our implementation demonstrates high-quality rendering results in real-time. Time complexity of our algorithm is O(N), where N is the number of reference images. Thus, the examples in this paper are rendered over one hundred of frames per second without jaggies.