Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Fast shadows and lighting effects using texture mapping
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Rapid octree construction from image sequences
CVGIP: Image Understanding
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
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An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Automatic Model Construction and Pose Estimation From Photographs Using Triangular Splines
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Online model reconstruction for interactive virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Application of the two-sided depth test to CSG rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
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Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
A Theory of Shape by Space Carving
A Theory of Shape by Space Carving
Geometric modeling for computer vision.
Geometric modeling for computer vision.
Hardware-accelerated jaggy-free visual hulls with silhouette maps
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Grimage: markerless 3D interactions
ACM SIGGRAPH 2007 emerging technologies
GPU-based shape from silhouettes
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Visual hull with silhouette maps
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Novel-View Synthesis of Outdoor Sport Events Using an Adaptive View-Dependent Geometry
Computer Graphics Forum
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In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-accelerated approaches: direct constructive solid geometry (CSG) rendering and texture mapping-based visual cone trimming. The former approach completely eliminates the aliasing artifacts inherent in the latter, whereas the rapid speed of the latter approach compensates for the performance deficiency of the former. Additionally, a new view-dependent texture mapping method is proposed. This method makes efficient use of graphics hardware to perform per-fragment blending weight computation, which yields better rendering quality. Our rendering algorithm is integrated in a distributed system that is capable of acquiring synchronized video streams and rendering visual hulls in real time or at interactive frame rates from up to eight reference views.