Fast constructive-solid geometry display in the pixel-powers graphics system
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
3D Surface Reconstruction Using Occluding Contours
International Journal of Computer Vision
An improved z-buffer CSG rendering algorithm
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Application of the two-sided depth test to CSG rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Marching Intersections: An Efficient Resampling Algorithm for Surface Management
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Geometric modeling for computer vision.
Geometric modeling for computer vision.
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Coherent image-based rendering of real-world objects
I3D '11 Symposium on Interactive 3D Graphics and Games
Scan modeling: 3d modeling techniques using cross section of a shape
Proceedings of the 10th asia pacific conference on Computer human interaction
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In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3D space and compute the intersections that represent the vertices of the Visual Hull (VH). We propose a method for fast traversal of the layers of the projected cones and retrieve the viewing edges that lie to the surface of the VH. Taking advantage of the power of Graphics Processing Units (GPU), the proposed method achieves a real-time full reconstruction of VH rather than rendering a novel view of the VH. The experiments on several data sets, including real data, demonstrate the efficiency of the method for real-time visual hull reconstruction.