Unstructured lumigraph rendering

  • Authors:
  • Chris Buehler;Michael Bosse;Leonard McMillan;Steven Gortler;Michael Cohen

  • Affiliations:
  • MIT Laboratory for Computer Science;MIT Laboratory for Computer Science;MIT Laboratory for Computer Science;Harvard University;Microsoft Research

  • Venue:
  • Proceedings of the 28th annual conference on Computer graphics and interactive techniques
  • Year:
  • 2001

Quantified Score

Hi-index 0.00

Visualization

Abstract

We describe an image based rendering approach that generalizes many current image based rendering algorithms, including light field rendering and view-dependent texture mapping. In particular, it allows for lumigraph-style rendering from a set of input cameras in arbitrary configurations (i.e., not restricted to a plane or to any specific manifold). In the case of regular and planar input camera positions, our algorithm reduces to a typical lumigraph approach. When presented with fewer cameras and good approximate geometry, our algorithm behaves like view-dependent texture mapping. The algorithm achieves this flexibility because it is designed to meet a set of specific goals that we describe. We demonstrate this flexibility with a variety of examples.