View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illumination for computer generated pictures
Communications of the ACM
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture compression using low-frequency signal modulation
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
FGR '06 Proceedings of the 7th International Conference on Automatic Face and Gesture Recognition
Relighting human locomotion with flowed reflectance fields
ACM SIGGRAPH 2006 Sketches
Photometric Stereo with General, Unknown Lighting
International Journal of Computer Vision
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Carved Visual Hulls for Image-Based Modeling
International Journal of Computer Vision
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
High-quality shape from multi-view stereo and shading under general illumination
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Shading-based dynamic shape refinement from multi-view video under general illumination
ICCV '11 Proceedings of the 2011 International Conference on Computer Vision
Global Non-rigid Alignment of Surface Sequences
International Journal of Computer Vision
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Free-viewpoint video renderers (FVVR) allow a user to view captured video footage from any position and direction. Despite the obvious appeal of such systems, they have yet to make a major impact on digital entertainment. Current FVVR implementations have been on desktop computers. Media consumption is increasingly through mobile devices, such as smart phones and tablets; adapting FVVR to mobile platforms will open this new form of media up to a wider audience. An efficient, high-quality FVVR, which runs in real time with user interaction on a mobile device, is presented. Performance is comparable to recent desktop implementations. The FVVR supports relighting and integration of relightable free-viewpoint video (FVV) content into computer-generated scenes. A novel approach to relighting FVVR content is presented which does not require prior knowledge of the scene illumination or accurate surface geometry. Surface appearance is separated into a detail component, and a set of materials with properties determining surface colour and specular behaviour. This allows plausible relighting of the dynamic FVV for rendering on mobile devices.