View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
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Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Light field mapping: efficient representation and hardware rendering of surface light fields
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A photometric approach to digitizing cultural artifacts
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
High-Quality Texture Reconstruction from Multiple Scans
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Image-Based Reconstruction of Spatially Varying Materials
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
MVIEW '99 Proceedings of the IEEE Workshop on Multi-View Modeling & Analysis of Visual Scenes
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Image-based BRDF measurement including human skin
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Clustered principal components for precomputed radiance transfer
ACM SIGGRAPH 2003 Papers
Relighting with 4D incident light fields
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
Decoupling BRDFs from surface mesostructures
GI '04 Proceedings of the 2004 Graphics Interface Conference
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GI '04 Proceedings of the 2004 Graphics Interface Conference
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Volumetric reconstruction and interactive rendering of trees from photographs
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IEEE Computer Graphics and Applications
ACM Transactions on Graphics (TOG)
Rendering Deformable Surface Reflectance Fields
IEEE Transactions on Visualization and Computer Graphics
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
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ACM SIGGRAPH 2005 Papers
Modeling and rendering of quasi-homogeneous materials
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Clustered Blockwise PCA for Representing Visual Data
IEEE Transactions on Pattern Analysis and Machine Intelligence
Relief Texture from Specularities
IEEE Transactions on Pattern Analysis and Machine Intelligence
3D S.O.M.: a commercial software solution to 3D scanning
Graphical Models - Special issue: Vision and computer graphics
Self-calibration from turn-table sequences in presence of zoom and focus
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Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Image-based rendering from a sparse set of images
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Precomputed radiance transfer: theory and practice
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Computer Vision and Image Understanding
Adaptive sampling of reflectance fields
ACM Transactions on Graphics (TOG)
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
A Framework for Holographic Scene Representation and Image Synthesis
IEEE Transactions on Visualization and Computer Graphics
International Journal of Computer Vision
Multiplexing for Optimal Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
A theory of locally low dimensional light transport
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
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Foundations and Trends® in Computer Graphics and Vision
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ACM SIGGRAPH 2008 papers
Projector-based illumination for 3D scene modeling
ACM SIGGRAPH 2008 classes
Carved Visual Hulls for Image-Based Modeling
International Journal of Computer Vision
Kernel Nyström method for light transport
ACM SIGGRAPH 2009 papers
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Self-calibration from turn-table sequences in presence of zoom and focus
Computer Vision and Image Understanding
Hemispherical confocal imaging using turtleback reflector
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
A bayesian approach to image-based visual hull reconstruction
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Joint 3D-reconstruction and background separation in multiple views using graph cuts
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
Color compensation using nonlinear luminance-RGB component curve of a camera
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Carved visual hulls for image-based modeling
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
Inverse volume rendering approach to 3d reconstruction from multiple images
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part I
Smooth reconstruction and compact representation of reflectance functions for image-based relighting
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Progressively-refined reflectance functions from natural illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Animatable facial reflectance fields
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Inferring reflectance functions from wavelet noise
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reflectance sharing: image-based rendering from a sparse set of images
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Optimized image sampling for view and light interpolation
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
A practical structured light acquisition system for point-based geometry and texture
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Free-viewpoint video rendering for mobile devices
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications
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We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular and fuzzy materials, such as fur and feathers. The hardware set-up consists of a turntable, two plasma displays, an array of cameras, and a rotating array of directional lights. We use multi-background matting techniques to acquire alpha mattes of the object from multiple viewpoints. The alpha mattes are used to construct an opacity hull. The opacity hull is a new shape representation, defined as the visual hull of the object with view-dependent opacity. It enables visualization of complex object silhouettes and seamless blending of objects into new environments. Our system also supports relighting of objects with arbitrary appearance using surface reflectance fields, a purely image-based appearance representation. Our system is the first to acquire and render surface reflectance fields under varying illumination from arbitrary viewpoints. We have built three generations of digitizers with increasing sophistication. In this paper, we present our results from digitizing hundreds of models.