SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Helmholtz Stereopsis: Exploiting Reciprocity for Surface Reconstruction
International Journal of Computer Vision
Relighting with 4D incident light fields
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
A Theory of Multiplexed Illumination
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Synthetic aperture confocal imaging
ACM SIGGRAPH 2004 Papers
DISCO: acquisition of translucent objects
ACM SIGGRAPH 2004 Papers
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Progressively-refined reflectance functions from natural illumination
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Projection defocus analysis for scene capture and image display
ACM SIGGRAPH 2006 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Radiometric compensation of global illumination effects with projector-camera systems
ACM SIGGRAPH 2006 Research posters
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Adaptive sampling of reflectance fields
ACM Transactions on Graphics (TOG)
Multiplexing for Optimal Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Veiling glare in high dynamic range imaging
ACM SIGGRAPH 2007 papers
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Glare aware photography: 4D ray sampling for reducing glare effects of camera lenses
ACM SIGGRAPH 2008 papers
Light field transfer: global illumination between real and synthetic objects
ACM SIGGRAPH 2008 papers
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
The visual computing of projector-camera systems
ACM SIGGRAPH 2008 classes
Projector-based illumination for 3D scene modeling
ACM SIGGRAPH 2008 classes
A virtual restoration stage for real-world objects
ACM SIGGRAPH Asia 2008 papers
VirtualStudio2Go: digital video composition for real environments
ACM SIGGRAPH Asia 2008 papers
Radiometric compensation for a low-cost immersive projection system
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Compressive light transport sensing
ACM Transactions on Graphics (TOG)
Kernel Nyström method for light transport
ACM SIGGRAPH 2009 papers
Relighting with real incident light source
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Efficient acquisition of light transport based on separation of direct and global components
ACM SIGGRAPH ASIA 2009 Posters
A novel framework for imaging using compressed sensing
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Optical computing for fast light transport analysis
ACM SIGGRAPH Asia 2010 papers
Shape from second-bounce of light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part VI
Hemispherical confocal imaging using turtleback reflector
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part I
Single view reflectance capture using multiplexed scattering and time-of-flight imaging
Proceedings of the 2011 SIGGRAPH Asia Conference
Looking Around the Corner using Ultrafast Transient Imaging
International Journal of Computer Vision
Exploiting DLP Illumination Dithering for Reconstruction and Photography of High-Speed Scenes
International Journal of Computer Vision
From the Rendering Equation to Stratified Light Transport Inversion
International Journal of Computer Vision
Fast high-resolution appearance editing using superimposed projections
ACM Transactions on Graphics (TOG)
Primal-dual coding to probe light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A Combined Theory of Defocused Illumination and Global Light Transport
International Journal of Computer Vision
Using a projected trompe l'oeil to highlight a church interior from the outside
EVA'10 Proceedings of the 2010 international conference on Electronic Visualisation and the Arts
Combining confocal imaging and descattering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Perceptual global illumination cancellation in complex projection environments
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
Perceptual radiometric compensation for inter-reflection in immersive projection environment
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG)
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
Decomposing Global Light Transport Using Time of Flight Imaging
International Journal of Computer Vision
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We present a novel photographic technique called dual photography, which exploits Helmholtz reciprocity to interchange the lights and cameras in a scene. With a video projector providing structured illumination, reciprocity permits us to generate pictures from the viewpoint of the projector, even though no camera was present at that location. The technique is completely image-based, requiring no knowledge of scene geometry or surface properties, and by its nature automatically includes all transport paths, including shadows, inter-reflections and caustics. In its simplest form, the technique can be used to take photographs without a camera; we demonstrate this by capturing a photograph using a projector and a photo-resistor. If the photo-resistor is replaced by a camera, we can produce a 4D dataset that allows for relighting with 2D incident illumination. Using an array of cameras we can produce a 6D slice of the 8D reflectance field that allows for relighting with arbitrary light fields. Since an array of cameras can operate in parallel without interference, whereas an array of light sources cannot, dual photography is fundamentally a more efficient way to capture such a 6D dataset than a system based on multiple projectors and one camera. As an example, we show how dual photography can be used to capture and relight scenes.