Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering participating media with bidirectional path tracing
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Metropolis Light Transport for Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Advanced Global Illumination
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Adjoints and importance in rendering: an overview
IEEE Transactions on Visualization and Computer Graphics
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Bidirectional importance sampling for direct illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Importance Sampling Techniques for Path Tracing in Participating Media
Computer Graphics Forum
Accelerated light propagation through participating media
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
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The most straightforward image synthesis algorithm is to follow photon-like particles from luminaires through the environment. These particles scatter or are absorbed when they interact with a surface or a volume. They contribute to the image if and when they strike a sensor. Such an algorithm implicitly solves the light transport equation. Alternatively. adjoint photons can be traced from the sensor to the luminaires to produce the same image. This "adjoint photon" tracing algorithm is described, and its strengths and weaknesses are discussed, as well as details needed to make adjoint photon tracing practical.