ACM Transactions on Graphics (TOG)
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Parallel Importance Separation and Adaptive Monte Carlo Algorithms for Multiple Integrals
NMA '02 Revised Papers from the 5th International Conference on Numerical Methods and Applications
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Global illumination animation with random radiance representation
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Stochastic iteration for nondiffuse global illumination
Graphics programming methods
Metropolis sampling in random walk global illumination algorithms
Graphics programming methods
An efficient spatio-temporal architecture for animation rendering
ACM SIGGRAPH 2003 Sketches & Applications
Combining global and local global-illumination algorithms
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Discrepancy behaviour in the non-asymptotic regime
Applied Numerical Mathematics
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
Exploiting temporal coherence in global illumination
Proceedings of the 20th spring conference on Computer graphics
ACM SIGGRAPH 2005 Papers
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2008 papers
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
Photon density estimation using multiple importance sampling
ACM SIGGRAPH ASIA 2009 Posters
Interactive volume caustics in single-scattering media
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Parallel Monte Carlo approach for integration of the rendering equation
NMA'06 Proceedings of the 6th international conference on Numerical methods and applications
Lighting and rendering Alice in Wonderland
ACM SIGGRAPH 2010 Talks
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
Combining global and local virtual lights for detailed glossy illumination
ACM SIGGRAPH Asia 2010 papers
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
ACM SIGGRAPH Asia 2010 papers
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Geometry construction from caustic images
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Final gathering using adaptive multiple importance sampling
ACM SIGGRAPH ASIA 2010 Posters
Stochastic path tracing on consumer graphics cards
Proceedings of the 24th Spring Conference on Computer Graphics
Edge-avoiding À-Trous wavelet transform for fast global illumination filtering
Proceedings of the Conference on High Performance Graphics
Real-time volume caustics with adaptive beam tracing
I3D '11 Symposium on Interactive 3D Graphics and Games
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Sample-space bright spots removal using density estimation
Proceedings of Graphics Interface 2011
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Adaptive importance sampling for multi-ray gathering
ACM SIGGRAPH 2011 Talks
Bidirectional light transport with vertex merging
SIGGRAPH Asia 2011 Sketches
Uncertainty in white matter fiber tractography
MICCAI'05 Proceedings of the 8th international conference on Medical Image Computing and Computer-Assisted Intervention - Volume Part I
Energy-saving light positioning using heuristic search
Engineering Applications of Artificial Intelligence
Incremental reuse of paths in random walk radiosity
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Importance Caching for Complex Illumination
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Advanced (quasi) Monte Carlo methods for image synthesis
ACM SIGGRAPH 2012 Courses
A path space extension for robust light transport simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Sequential monte carlo integration in low-anisotropy participating media
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Fast estimation and rendering of indirect highlights
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Adaptive numerical cumulative distribution functions for efficient importance sampling
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Lighting design: a goal based approach using optimisation
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Bidirectional instant radiosity
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media
Computer Graphics Forum
Real-time kd-tree based importance sampling of environment maps
Proceedings of the 28th Spring Conference on Computer Graphics
Interactive albedo editing in path-traced volumetric materials
ACM Transactions on Graphics (TOG)
Adaptive progressive photon mapping
ACM Transactions on Graphics (TOG)
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
Numerical verification of bidirectional reflectance distribution functions for physical plausibility
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
Boosting monte carlo rendering by ray histogram fusion
ACM Transactions on Graphics (TOG)
Importance sampling for physically-based hair fiber models
SIGGRAPH Asia 2013 Technical Briefs
An area-preserving parametrization for spherical rectangles
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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