IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Random number generators: good ones are hard to find
Communications of the ACM
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Mersenne twister: a 623-dimensionally equidistributed uniform pseudo-random number generator
ACM Transactions on Modeling and Computer Simulation (TOMACS) - Special issue on uniform random number generation
Tables of linear congruential generators of different sizes and good lattice structure
Mathematics of Computation
Texture and reflection in computer generated images
Communications of the ACM
Real-Time Rendering
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A tone mapping algorithm for high contrast images
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Ray tracing on a stream processor
Ray tracing on a stream processor
KD-tree acceleration structures for a GPU raytracer
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Modified noise for evaluation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
A perceptual framework for contrast processing of high dynamic range images
ACM Transactions on Applied Perception (TAP)
Mapping computational concepts to GPUs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Interactive k-d tree GPU raytracing
Proceedings of the 2007 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2007 courses
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Applications of Graph Transformations with Industrial Relevance
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
A pseudo-random number generator for the System/360
IBM Systems Journal
A methodology for the physically accurate visualisation of roman polychrome statuary
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
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We present a path tracer using the GPU of a consumers graphics card to render images. It is implemented in Java and GLSL using GroIMP as modelling platform and runtime environment. The path tracer is capable of rendering primitives like sphere, cone, cylinder, box, plane and parallelogram. Procedurally generated materials as well as textures can be applied to those objects. The resulting image is rendered in HDR (high dynamic range).