An improved illumination model for shaded display
Communications of the ACM
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A reflectance model for computer graphics
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A generalized graphic preprocessor for two-dimensional finite element analysis
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Computer display of curved surfaces
Computer display of curved surfaces
Illumination for computer-generated images.
Illumination for computer-generated images.
An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
The zonal method for calculating light intensities in the presence of a participating medium
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Improving radiosity solutions through the use of analytically determined form-factors
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A radar simulation program for a 1024-processor hypercube
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive mesh generation for global diffuse illumination
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Design and simulation of opera lighting and projection effects
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
On the form factor between two polygons
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Radiosity algorithms using higher order finite element methods
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Galerkin radiosity: a higher order solution method for global illumination
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Progressive refinement radiosity on ring-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A clustering algorithm for radiosity in complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Radiosity on-line: a bibliography
ACM SIGGRAPH Computer Graphics
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for a parallel radiosity algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Smooth B-spline illumination maps for bidirectional ray tracing
ACM Transactions on Graphics (TOG)
Global illumination of glossy environments using wavelets and importance
ACM Transactions on Graphics (TOG)
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Interactive update of global illumination using a line-space hierarchy
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Online radiosity in interactive virtual reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A parallel hierarchical radiosity algorithm for complex scenes
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Realtime shadow feedback for interactive radiosity scenes using shaded multipoints
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A framework for realistic image synthesis
Communications of the ACM
Computing exact shadow irradiance using splines
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Experiences in teaching an advanced computer graphics course
SIGCSE '90 Proceedings of the twenty-first SIGCSE technical symposium on Computer science education
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A new radiosity approach by procedural refinements for realistic image sythesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The virtual mesh: a geometric abstraction for efficiently computing radiosity
ACM Transactions on Graphics (TOG)
Advanced computer vision and graphics collaboration techniques for image-based rendering
Imaging and vision systems
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hemicube shooting for non-diffuse global illumination
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Efficient clustering and visibility calculation for global illumination
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Calculating thermal radiation fields from 3D flame reconstruction
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Journal of Computer Science and Technology
Optimal Sampling for Hemicubes
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
Radiosity Redistribution for Dynamic Environments
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Radiosity and Relaxation Methods
IEEE Computer Graphics and Applications
Visualization Techniques for Molecular Dynamics
IEEE Computer Graphics and Applications
Validating Acoustical Simulations in Bell Labs Box
IEEE Computer Graphics and Applications
Color Space Analysis of Mutual Illumination
IEEE Transactions on Pattern Analysis and Machine Intelligence
Scalability of Parallel Algorithm-Machine Combinations
IEEE Transactions on Parallel and Distributed Systems
Using Realistic Virtual Environments in the Study of Spatial Encoding
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
Parallel ray tracing on a chip
Practical parallel rendering
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
GPU algorithms for radiosity and subsurface scattering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Refinement criteria based on f-divergences
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Applied Numerical Mathematics - Special issue: Applied numerical computing: Grid generation and solution methods for advanced simulations
Consistent Illumination within Optical See-Through Augmented Environments
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Real-time obscurances with color bleeding
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
MPEG-4 based real-time shadows
Proceedings of the 12th annual ACM international conference on Multimedia
PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing
The Journal of Supercomputing
Master-element vector irradiance for large tessellated models
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Geometry and reflectance estimation for virtualization
ACM-SE 38 Proceedings of the 38th annual on Southeast regional conference
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery
ACM Transactions on Applied Perception (TAP)
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Photon mapping on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Second-order illumination in real-time (student paper)
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
Interactive rendering of fenestration materials for architectural design
ACM SIGGRAPH 2007 posters
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Real-time global illumination in the CAVE
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
The Aristotelian rainbow: from philosophy to computer graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A physically-based client-server rendering solution for mobile devices
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Technical Section: Efficient reuse of paths for random walk radiosity
Computers and Graphics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Radiance cache splatting: a GPU-friendly global illumination algorithm
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Efficient 3D characterization of raised topological defects in smooth specular coatings
Image and Vision Computing
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Autonomous Lighting Agents in Photon Mapping
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Dynamic radiosity shadows for interactive virtual environments
Future Generation Computer Systems
ACM Transactions on Graphics (TOG)
Paper: Toward a better parallel performance metric
Parallel Computing
Information-theory-based oracles for hierarchical radiosity
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
A parallel rendering algorithm based on hierarchical radiosity
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Shape from second-bounce of light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Stochastic path tracing on consumer graphics cards
Proceedings of the 24th Spring Conference on Computer Graphics
Variable-Source Shading Analysis
International Journal of Computer Vision
Progressive methods in the numerical modeling by the finite elements
AEE'05 Proceedings of the 4th WSEAS international conference on Applications of electrical engineering
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Progressive methods in the numerical modeling by the finite elements
ACMOS'05 Proceedings of the 7th WSEAS international conference on Automatic control, modeling and simulation
Daylighting performance of offices with controlled shades
GEMESED'11 Proceedings of the 4th WSEAS international conference on Energy and development - environment - biomedicine
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
Parallel hierarchical radiosity: the PIT approach
PARA'04 Proceedings of the 7th international conference on Applied Parallel Computing: state of the Art in Scientific Computing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Perceptual global illumination cancellation in complex projection environments
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Simulating photon mapping for real-time applications
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Combining higher-order wavelets and discontinuity meshing: a compact representation for radiosity
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hierarchical image-space radiosity for interactive global illumination
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Towards interactive photorealistic rendering of indoor scenes: a hybrid approach
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Group accelerated shooting methods for radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Reducing memory requirements for interactive radiosity using movement prediction
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Precomputed radiance transfer for dynamic scenes taking into account light interreflection
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A parametric exploration of the lighting method of the Hagia Sophia dome
VAST'06 Proceedings of the 7th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
High accuracy TOF and stereo sensor fusion at interactive rates
ECCV'12 Proceedings of the 12th international conference on Computer Vision - Volume 2
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
A parallel accelerator for generating virtual studio sets
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Hemispherical projection for progressive radiosity calculation on massively parallel architectures
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Hybrid ray tracing and path tracing of Bezier surfaces using a mixed hierarchy
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Non-polynomial Galerkin projection on deforming meshes
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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A method is described which models the interaction of light between diffusely reflecting surfaces. Current light reflection models used in computer graphics do not account for the object-to-object reflection between diffuse surfaces, and thus incorrectly compute the global illumination effects. The new procedure, based on methods used in thermal engineering, includes the effects of diffuse light sources of finite area, as well as the “color-bleeding” effects which are caused by the diffuse reflections. A simple environment is used to illustrate these simulated effects and is presented with photographs of a physical model. The procedure is applicable to environments composed of ideal diffuse reflectors and can account for direct illumination from a variety of light sources. The resultant surface intensities are independent of observer position, and thus environments can be preprocessed for dynamic sequences.